I agree. Falloffs in Modo are pretty wild. I haven't done much modeling yet, 
but the small things I did, just made me realize I have to rethink my modeling 
methods. I've always been relying on soft selections for most things. Falloffs 
go waaaaay beyond that. 

Sergio Muciño.
Sent from my iPad.

> On May 7, 2014, at 2:27 PM, Steffen Dünner <[email protected]> wrote:
> 
> 2014-05-07 20:10 GMT+02:00 Sergio Mucino <[email protected]>:
>> I just discovered the other day that the Edge Bevel tool has some craaaaazy 
>> preset profile shapes.
> 
> And whilst talking about "recent discoveries": I found that the modeling 
> falloffs (and there are plenty of them, most with artist-friendly visual 
> feedback) are working with all possible tools.
> This means you can e.g. first define a falloff along edges and then use the 
> bevel tool to get a bevel with variable radius.
> Or you can use the "Edge Weight Tool" (for creating crease weights for Pixar 
> SubDs) in combination with falloffs to create creases that slowly fade from 
> hard to soft.
> Amazing. Especially if you can adjust both, the tool properties AND the 
> falloffs interactively as long as the tool hasn't been "dropped".
> 
> Cheers
> Steffen
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