The Curve Probe modifier in 801 is pretty sweet. You can do some awesome stuff both in rigging and in shading with it.
-Tim

On 5/7/2014 12:51 PM, Paul Griswold wrote:
NICE! I might buy Modo today just because of that video. I'm in the process of working on a bunch of furniture models & I'm dealing with seams, piping, etc.. I've been working in 3D Coat because it's great for organic shapes, but I wasn't really happy with the seams & piping (3D Coat's spline tools are clunky IMHO).

Thanks for posting that!


ᐧ


On Wed, May 7, 2014 at 12:12 PM, Steffen Dünner <[email protected] <mailto:[email protected]>> wrote:

    The schematic in Modo is becoming more and more powerful. But
    "with great power comes great responsibility"!
    What I mean is, that it's equally important to have tools to
    cleanup and organize your node graphs as it is to add more
    features / nodes. What I currently miss most is something like a
    "group comment" in ICE or "backdrop" in Nuke. As well as sticky
    notes and comments. Tools to easily align / sort multiple nodes at
    once, tools to get rid of unused nodes etc.
    But I have high hopes that the Modo dev team gets a hint from the
    Nuke dev team to help them sort it out. ;)

    Apart from that I'm already positively shocked by what the
    schematic can already do. Sometimes it really feels like using the
    SI Render Tree and ICE Tree in one single tree, where all kinds of
    nodes can talk to each other. I just discovered that procedural
    noise textures (and there are a lot of them in Modo) can be used
    to "texture" deformers / falloffs. Or take a look here: geometry
    lookups can directly control shader attributes:

    https://drive.google.com/file/d/0BzBIO4PPUuInU1RmTEw5OWdYNGc/preview?pli=1

    Something I wished for in Softimage for a long time.

    Cheers
    Steffen



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