The Curve Probe modifier in 801 is pretty sweet. You can do some awesome
stuff both in rigging and in shading with it.
-Tim
On 5/7/2014 12:51 PM, Paul Griswold wrote:
NICE! I might buy Modo today just because of that video. I'm in the
process of working on a bunch of furniture models & I'm dealing with
seams, piping, etc.. I've been working in 3D Coat because it's great
for organic shapes, but I wasn't really happy with the seams & piping
(3D Coat's spline tools are clunky IMHO).
Thanks for posting that!
ᐧ
On Wed, May 7, 2014 at 12:12 PM, Steffen Dünner
<[email protected] <mailto:[email protected]>> wrote:
The schematic in Modo is becoming more and more powerful. But
"with great power comes great responsibility"!
What I mean is, that it's equally important to have tools to
cleanup and organize your node graphs as it is to add more
features / nodes. What I currently miss most is something like a
"group comment" in ICE or "backdrop" in Nuke. As well as sticky
notes and comments. Tools to easily align / sort multiple nodes at
once, tools to get rid of unused nodes etc.
But I have high hopes that the Modo dev team gets a hint from the
Nuke dev team to help them sort it out. ;)
Apart from that I'm already positively shocked by what the
schematic can already do. Sometimes it really feels like using the
SI Render Tree and ICE Tree in one single tree, where all kinds of
nodes can talk to each other. I just discovered that procedural
noise textures (and there are a lot of them in Modo) can be used
to "texture" deformers / falloffs. Or take a look here: geometry
lookups can directly control shader attributes:
https://drive.google.com/file/d/0BzBIO4PPUuInU1RmTEw5OWdYNGc/preview?pli=1
Something I wished for in Softimage for a long time.
Cheers
Steffen
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