WOW thats cool
On Wed, May 7, 2014 at 6:57 PM, Tim Crowson <tim.crow...@magneticdreams.com>wrote: > The Curve Probe modifier in 801 is pretty sweet. You can do some awesome > stuff both in rigging and in shading with it. > -Tim > > On 5/7/2014 12:51 PM, Paul Griswold wrote: > > NICE! I might buy Modo today just because of that video. I'm in the > process of working on a bunch of furniture models & I'm dealing with seams, > piping, etc.. I've been working in 3D Coat because it's great for organic > shapes, but I wasn't really happy with the seams & piping (3D Coat's spline > tools are clunky IMHO). > > Thanks for posting that! > > > ᐧ > > > On Wed, May 7, 2014 at 12:12 PM, Steffen Dünner <steffen.duen...@gmail.com > > wrote: > >> The schematic in Modo is becoming more and more powerful. But "with great >> power comes great responsibility"! >> What I mean is, that it's equally important to have tools to cleanup and >> organize your node graphs as it is to add more features / nodes. What I >> currently miss most is something like a "group comment" in ICE or >> "backdrop" in Nuke. As well as sticky notes and comments. Tools to easily >> align / sort multiple nodes at once, tools to get rid of unused nodes etc. >> But I have high hopes that the Modo dev team gets a hint from the Nuke >> dev team to help them sort it out. ;) >> >> Apart from that I'm already positively shocked by what the schematic >> can already do. Sometimes it really feels like using the SI Render Tree and >> ICE Tree in one single tree, where all kinds of nodes can talk to each >> other. I just discovered that procedural noise textures (and there are a >> lot of them in Modo) can be used to "texture" deformers / falloffs. Or take >> a look here: geometry lookups can directly control shader attributes: >> >> >> https://drive.google.com/file/d/0BzBIO4PPUuInU1RmTEw5OWdYNGc/preview?pli=1 >> >> Something I wished for in Softimage for a long time. >> >> Cheers >> Steffen >> > > > -- > > > >