I just discovered the other day that the Edge Bevel tool has some craaaaazy 
preset profile shapes. My friends doing arch work would love them. Modo also 
has some very nice precision tools. 
Piping in Modo looks quite easy. I remember seeing a video somewhere that 
showed some pretty nice features for it. I'll see if I can dig it up. 

Sergio Muciño.
Sent from my iPad.

> On May 7, 2014, at 1:51 PM, Paul Griswold 
> <pgrisw...@fusiondigitalproductions.com> wrote:
> 
> NICE!   I might buy Modo today just because of that video.  I'm in the 
> process of working on a bunch of furniture models & I'm dealing with seams, 
> piping, etc..  I've been working in 3D Coat because it's great for organic 
> shapes, but I wasn't really happy with the seams & piping (3D Coat's spline 
> tools are clunky IMHO).
> 
> Thanks for posting that!
> 
> 
> ᐧ
> 
> 
>> On Wed, May 7, 2014 at 12:12 PM, Steffen Dünner <steffen.duen...@gmail.com> 
>> wrote:
>> The schematic in Modo is becoming more and more powerful. But "with great 
>> power comes great responsibility"!
>> What I mean is, that it's equally important to have tools to cleanup and 
>> organize your node graphs as it is to add more features / nodes. What I 
>> currently miss most is something like a "group comment" in ICE or "backdrop" 
>> in Nuke. As well as sticky notes and comments. Tools to easily align / sort 
>> multiple nodes at once, tools to get rid of unused nodes etc.
>> But I have high hopes that the Modo dev team gets a hint from the Nuke dev 
>> team to help them sort it out. ;)
>> 
>> Apart from that I'm already positively shocked by what the schematic can 
>> already do. Sometimes it really feels like using the SI Render Tree and ICE 
>> Tree in one single tree, where all kinds of nodes can talk to each other. I 
>> just discovered that procedural noise textures (and there are a lot of them 
>> in Modo) can be used to "texture" deformers / falloffs. Or take a look here: 
>> geometry lookups can directly control shader attributes:
>> 
>> https://drive.google.com/file/d/0BzBIO4PPUuInU1RmTEw5OWdYNGc/preview?pli=1
>> 
>> Something I wished for in Softimage for a long time.
>> 
>> Cheers
>> Steffen
> 

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