Nice video Sergio, incidentally i saw your Modo Dorito video, so all it
would take would be for the setup layer channels to be exposed, and you
could create a SI similar Dorito effect ?


On 7 May 2014 20:16, Sergio Mucino <[email protected]> wrote:

> Modo has a too that I find better than clusters. They're called weight
> containers. They're basically an item that stores a set of components, and
> associates weights to them. If you're curious as to how they work, I have a
> small intro video you could check over here...
>
> https://vimeo.com/91349882
>
> I can think of a couple of ways of getting a falloff in the initial
> weights for the vertices in the container:
> 1. Just add the vertices to the container, and do a smooth weights on them.
> 2. Use falloff items to affect the weights I assign to the container. I
> have not tried this yet, and it'd be a little more involved to set up, but
> allow a lot of control given the options one has when using falloff items
> in Modo.
>
> In my case, the weighting tools work pretty well for me. There are some
> things I wish worked better, but there's nothing stopping me yet from
> getting what I need from the system.
>
> Sergio Muciño.
> Sent from my iPad.
>
> On May 7, 2014, at 2:57 PM, Sebastien Sterling <
> [email protected]> wrote:
>
> Can you make soft selection clusters ? like in maya ? for rigging and such
> ?
>
>
> On 7 May 2014 19:37, Sergio Mucino <[email protected]> wrote:
>
>> I agree. Falloffs in Modo are pretty wild. I haven't done much modeling
>> yet, but the small things I did, just made me realize I have to rethink my
>> modeling methods. I've always been relying on soft selections for most
>> things. Falloffs go waaaaay beyond that.
>>
>>
>> Sergio Muciño.
>> Sent from my iPad.
>>
>> On May 7, 2014, at 2:27 PM, Steffen Dünner <[email protected]>
>> wrote:
>>
>> 2014-05-07 20:10 GMT+02:00 Sergio Mucino <[email protected]>:
>>
>>> I just discovered the other day that the Edge Bevel tool has some
>>> craaaaazy preset profile shapes.
>>
>>
>> And whilst talking about "recent discoveries": I found that the modeling
>> falloffs (and there are plenty of them, most with artist-friendly visual
>> feedback) are working with all possible tools.
>> This means you can e.g. first define a falloff along edges and then use
>> the bevel tool to get a bevel with variable radius.
>> Or you can use the "Edge Weight Tool" (for creating crease weights for
>> Pixar SubDs) in combination with falloffs to create creases that slowly
>> fade from hard to soft.
>> Amazing. Especially if you can adjust both, the tool properties AND the
>> falloffs interactively as long as the tool hasn't been "dropped".
>>
>> Cheers
>> Steffen
>> --
>>
>> PGP-ID(RSA): 0xD6E0CE93
>>
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>>
>>
>

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