Nice video Sergio, incidentally i saw your Modo Dorito video, so all it would take would be for the setup layer channels to be exposed, and you could create a SI similar Dorito effect ?
On 7 May 2014 20:16, Sergio Mucino <[email protected]> wrote: > Modo has a too that I find better than clusters. They're called weight > containers. They're basically an item that stores a set of components, and > associates weights to them. If you're curious as to how they work, I have a > small intro video you could check over here... > > https://vimeo.com/91349882 > > I can think of a couple of ways of getting a falloff in the initial > weights for the vertices in the container: > 1. Just add the vertices to the container, and do a smooth weights on them. > 2. Use falloff items to affect the weights I assign to the container. I > have not tried this yet, and it'd be a little more involved to set up, but > allow a lot of control given the options one has when using falloff items > in Modo. > > In my case, the weighting tools work pretty well for me. There are some > things I wish worked better, but there's nothing stopping me yet from > getting what I need from the system. > > Sergio Muciño. > Sent from my iPad. > > On May 7, 2014, at 2:57 PM, Sebastien Sterling < > [email protected]> wrote: > > Can you make soft selection clusters ? like in maya ? for rigging and such > ? > > > On 7 May 2014 19:37, Sergio Mucino <[email protected]> wrote: > >> I agree. Falloffs in Modo are pretty wild. I haven't done much modeling >> yet, but the small things I did, just made me realize I have to rethink my >> modeling methods. I've always been relying on soft selections for most >> things. Falloffs go waaaaay beyond that. >> >> >> Sergio Muciño. >> Sent from my iPad. >> >> On May 7, 2014, at 2:27 PM, Steffen Dünner <[email protected]> >> wrote: >> >> 2014-05-07 20:10 GMT+02:00 Sergio Mucino <[email protected]>: >> >>> I just discovered the other day that the Edge Bevel tool has some >>> craaaaazy preset profile shapes. >> >> >> And whilst talking about "recent discoveries": I found that the modeling >> falloffs (and there are plenty of them, most with artist-friendly visual >> feedback) are working with all possible tools. >> This means you can e.g. first define a falloff along edges and then use >> the bevel tool to get a bevel with variable radius. >> Or you can use the "Edge Weight Tool" (for creating crease weights for >> Pixar SubDs) in combination with falloffs to create creases that slowly >> fade from hard to soft. >> Amazing. Especially if you can adjust both, the tool properties AND the >> falloffs interactively as long as the tool hasn't been "dropped". >> >> Cheers >> Steffen >> -- >> >> PGP-ID(RSA): 0xD6E0CE93 >> >> Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 >> >> >

