Modo has a too that I find better than clusters. They're called weight 
containers. They're basically an item that stores a set of components, and 
associates weights to them. If you're curious as to how they work, I have a 
small intro video you could check over here...

https://vimeo.com/91349882

I can think of a couple of ways of getting a falloff in the initial weights for 
the vertices in the container:
1. Just add the vertices to the container, and do a smooth weights on them.
2. Use falloff items to affect the weights I assign to the container. I have 
not tried this yet, and it'd be a little more involved to set up, but allow a 
lot of control given the options one has when using falloff items in Modo.

In my case, the weighting tools work pretty well for me. There are some things 
I wish worked better, but there's nothing stopping me yet from getting what I 
need from the system.

Sergio Muciño.
Sent from my iPad.

> On May 7, 2014, at 2:57 PM, Sebastien Sterling <[email protected]> 
> wrote:
> 
> Can you make soft selection clusters ? like in maya ? for rigging and such ?
> 
> 
>> On 7 May 2014 19:37, Sergio Mucino <[email protected]> wrote:
>> I agree. Falloffs in Modo are pretty wild. I haven't done much modeling yet, 
>> but the small things I did, just made me realize I have to rethink my 
>> modeling methods. I've always been relying on soft selections for most 
>> things. Falloffs go waaaaay beyond that. 
>> 
>> 
>> Sergio Muciño.
>> Sent from my iPad.
>> 
>>> On May 7, 2014, at 2:27 PM, Steffen Dünner <[email protected]> 
>>> wrote:
>>> 
>>> 2014-05-07 20:10 GMT+02:00 Sergio Mucino <[email protected]>:
>>>> I just discovered the other day that the Edge Bevel tool has some 
>>>> craaaaazy preset profile shapes.
>>> 
>>> And whilst talking about "recent discoveries": I found that the modeling 
>>> falloffs (and there are plenty of them, most with artist-friendly visual 
>>> feedback) are working with all possible tools.
>>> This means you can e.g. first define a falloff along edges and then use the 
>>> bevel tool to get a bevel with variable radius.
>>> Or you can use the "Edge Weight Tool" (for creating crease weights for 
>>> Pixar SubDs) in combination with falloffs to create creases that slowly 
>>> fade from hard to soft.
>>> Amazing. Especially if you can adjust both, the tool properties AND the 
>>> falloffs interactively as long as the tool hasn't been "dropped".
>>> 
>>> Cheers
>>> Steffen
>>> -- 
>>> PGP-ID(RSA): 0xD6E0CE93
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> 

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