Modo has a too that I find better than clusters. They're called weight containers. They're basically an item that stores a set of components, and associates weights to them. If you're curious as to how they work, I have a small intro video you could check over here...
https://vimeo.com/91349882 I can think of a couple of ways of getting a falloff in the initial weights for the vertices in the container: 1. Just add the vertices to the container, and do a smooth weights on them. 2. Use falloff items to affect the weights I assign to the container. I have not tried this yet, and it'd be a little more involved to set up, but allow a lot of control given the options one has when using falloff items in Modo. In my case, the weighting tools work pretty well for me. There are some things I wish worked better, but there's nothing stopping me yet from getting what I need from the system. Sergio Muciño. Sent from my iPad. > On May 7, 2014, at 2:57 PM, Sebastien Sterling <[email protected]> > wrote: > > Can you make soft selection clusters ? like in maya ? for rigging and such ? > > >> On 7 May 2014 19:37, Sergio Mucino <[email protected]> wrote: >> I agree. Falloffs in Modo are pretty wild. I haven't done much modeling yet, >> but the small things I did, just made me realize I have to rethink my >> modeling methods. I've always been relying on soft selections for most >> things. Falloffs go waaaaay beyond that. >> >> >> Sergio Muciño. >> Sent from my iPad. >> >>> On May 7, 2014, at 2:27 PM, Steffen Dünner <[email protected]> >>> wrote: >>> >>> 2014-05-07 20:10 GMT+02:00 Sergio Mucino <[email protected]>: >>>> I just discovered the other day that the Edge Bevel tool has some >>>> craaaaazy preset profile shapes. >>> >>> And whilst talking about "recent discoveries": I found that the modeling >>> falloffs (and there are plenty of them, most with artist-friendly visual >>> feedback) are working with all possible tools. >>> This means you can e.g. first define a falloff along edges and then use the >>> bevel tool to get a bevel with variable radius. >>> Or you can use the "Edge Weight Tool" (for creating crease weights for >>> Pixar SubDs) in combination with falloffs to create creases that slowly >>> fade from hard to soft. >>> Amazing. Especially if you can adjust both, the tool properties AND the >>> falloffs interactively as long as the tool hasn't been "dropped". >>> >>> Cheers >>> Steffen >>> -- >>> PGP-ID(RSA): 0xD6E0CE93 >>> Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 >

