I am quite curious as to why there are so many people transitioning to maya if you all find it such a pain... Weren't there discussions of numerous alternatives being available, i know each software has its pitfalls, and probably the main argument to this is, most jobs are done in maya. But do you want to end up at a job where all you can expect is overtime and headaches due to your tool falling apart when it matters the most?
On Wed, Sep 10, 2014 at 12:18 PM, adrian wyer < [email protected]> wrote: > didn't want to chime in on this thread, but ....can't....resist....... > > > > Graham, we know that as an autodesk representative, you have to, at least > to some extent, tow the party line.... > > but you have to face facts, we as Softimage users have had this situation > forced upon us by a seemingly uncaring software behemoth > > > > it will take YEARS for the resentment to fizzle out > > > > just because the list has settled down of late (it's disappointingly like > a ghost town in here most days) it doesn't mean the embers of our > collective anger aren't still glowing away > > > > occasionally, for many months to come, they will flare up > > > > I welcome the initiative to help artists move across to maya, even seen as > a purely financial one from the point of the company that makes the 'other' > software > > And i'll be honest, for every 10 things that i find, while stumbling > blindly through the maya minefield, that are infuriating, there are usually > a couple that are pleasantly surprising.... it's not 'all' bad! > > > > i guess what i'm saying is keep up the initiatives, hold people's hands > through this unwelcome transition, and in the long term, they'll appreciate > it > > > > but don't expect users not to throw abuse occasionally when you stick your > head above the parapet! > > > > cheers > > > > a > > > ------------------------------ > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Mario Reitbauer > *Sent:* 10 September 2014 11:02 > *To:* [email protected] > *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios > > > > Graham dont take it personal. > > > > It's maya... > > We don't like it, we probably will need a lot of time to start accepting > it and maybe at some point some here gonna agree that what maya offers is > good. > > > > But right now, the cons of maya are just hitting artists day in day out ;) > > > > 2014-09-10 2:35 GMT+02:00 Jason S <[email protected]>: > > On 09/09/14 17:29, Graham Bell wrote: > > Personally, I thought I did a great job, but if you guys want to spin it > into something it wasn’t, I guess that’s your prerogative. > > G > > > Oh didn't know you had a take on that event. > > But no doubt yourself and everyone (many well known names) did a great job, > and nothing suggests it was a bad event in any way, well to the contrary! > > It actually looked very informative and like a great opportunity to > objectively assess how thing were with lots of perspective with many users > very well versed with their tools. > > Which seems to have been a success at doing just that, in a candid and > positive setting, > > > But if the resulting seemingly very fair, accurate and impartial report > also confirms a number of things > (almost everything) we all knew already (both pros & cons), > I wouln't associate the highlighting of these things to 'spinning'. > > I don't think anything suggested here has been unfair, out of place, or > not the case. > > .. except maybe the 'killing the wrong product' bit.. cause in NO > circumstance could there ever be any justification to *forcibly* prevent > ANY fairly widely used product from being used, regardless if (but > -especially- if) that product was unique. (pretty darn unique in this case) > > > >

