I am quite curious as to why there are so many people transitioning
to maya if you all find it such a pain... Weren't there discussions of
numerous alternatives being available, i know each software has its
pitfalls, and probably the main argument to this is, most jobs are done in
maya. But do you want to end up at a job where all you can expect is
overtime and headaches due to your tool falling apart when it matters the
most?

On Wed, Sep 10, 2014 at 12:18 PM, adrian wyer <
[email protected]> wrote:

>  didn't want to chime in on this thread, but ....can't....resist.......
>
>
>
> Graham, we know that as an autodesk representative, you have to, at least
> to some extent, tow the party line....
>
> but you have to face facts, we as Softimage users have had this situation
> forced upon us by a seemingly uncaring software behemoth
>
>
>
> it will take YEARS for the resentment to fizzle out
>
>
>
> just because the list has settled down of late (it's disappointingly like
> a ghost town in here most days) it doesn't mean the embers of our
> collective anger aren't still glowing away
>
>
>
> occasionally, for many months to come, they will flare up
>
>
>
> I welcome the initiative to help artists move across to maya, even seen as
> a purely financial one from the point of the company that makes the 'other'
> software
>
> And i'll be honest, for every 10 things that i find, while stumbling
> blindly through the maya minefield, that are infuriating, there are usually
> a couple that are pleasantly surprising.... it's not 'all' bad!
>
>
>
> i guess what i'm saying is keep up the initiatives, hold people's hands
> through this unwelcome transition, and in the long term, they'll appreciate
> it
>
>
>
> but don't expect users not to throw abuse occasionally when you stick your
> head above the parapet!
>
>
>
> cheers
>
>
>
> a
>
>
>  ------------------------------
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Mario Reitbauer
> *Sent:* 10 September 2014 11:02
> *To:* [email protected]
> *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios
>
>
>
> Graham dont take it personal.
>
>
>
> It's maya...
>
> We don't like it, we probably will need a lot of time to start accepting
> it and maybe at some point some here gonna agree that what maya offers is
> good.
>
>
>
> But right now, the cons of maya are just hitting artists day in day out ;)
>
>
>
> 2014-09-10 2:35 GMT+02:00 Jason S <[email protected]>:
>
> On 09/09/14 17:29, Graham Bell wrote:
>
> Personally, I thought I did a great job, but if you guys want to spin it
> into something it wasn’t, I guess that’s your prerogative.
>
> G
>
>
> Oh didn't know you had a take on that event.
>
> But no doubt yourself and everyone (many well known names) did a great job,
> and nothing suggests it was a bad event in any way, well to the contrary!
>
> It actually looked very informative and like a great opportunity to
> objectively assess how thing were with lots of perspective with many users
> very well versed with their tools.
>
> Which seems to have been a success at doing just that, in a candid and
> positive setting,
>
>
> But if the resulting seemingly very fair, accurate and impartial report
> also confirms a number of things
> (almost everything) we all knew already (both pros & cons),
> I wouln't associate the highlighting of these things to 'spinning'.
>
> I don't think anything suggested here has been unfair, out of place, or
> not the case.
>
> .. except maybe the 'killing the wrong product' bit..  cause in NO
> circumstance could there ever be any justification to *forcibly* prevent
> ANY fairly widely used product from being used, regardless if (but
> -especially- if) that product was unique. (pretty darn unique in this case)
>
>
>
>

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