Has been 3 months now I've switched to Maya... Skin weighting is the worst offender, and being an artist being forced to code your own stuff because Maya lacks some features its really a huge pain...
However I expected my experience to be worse, even if I found myself stuck sometimes for very stupid reasons, because Maya lacks some elementary stuff, and I found all this baffling... Could be worse, thats what I keep repeting myself...but I miss Softimage so much and for technical reason I cannot use it together with Maya...which will save lot of time...a shame really... 2014-09-10 12:01 GMT+02:00 Mario Reitbauer <cont...@marioreitbauer.at>: > Graham dont take it personal. > > It's maya... > We don't like it, we probably will need a lot of time to start accepting > it and maybe at some point some here gonna agree that what maya offers is > good. > > But right now, the cons of maya are just hitting artists day in day out ;) > > 2014-09-10 2:35 GMT+02:00 Jason S <jasonsta...@gmail.com>: > >> On 09/09/14 17:29, Graham Bell wrote: >> >>> Personally, I thought I did a great job, but if you guys want to spin it >>> into something it wasn’t, I guess that’s your prerogative. >>> >>> G >>> >> >> Oh didn't know you had a take on that event. >> >> But no doubt yourself and everyone (many well known names) did a great >> job, >> and nothing suggests it was a bad event in any way, well to the contrary! >> >> It actually looked very informative and like a great opportunity to >> objectively assess how thing were with lots of perspective with many users >> very well versed with their tools. >> >> Which seems to have been a success at doing just that, in a candid and >> positive setting, >> >> >> But if the resulting seemingly very fair, accurate and impartial report >> also confirms a number of things >> (almost everything) we all knew already (both pros & cons), >> I wouln't associate the highlighting of these things to 'spinning'. >> >> I don't think anything suggested here has been unfair, out of place, or >> not the case. >> >> .. except maybe the 'killing the wrong product' bit.. cause in NO >> circumstance could there ever be any justification to *forcibly* prevent >> ANY fairly widely used product from being used, regardless if (but >> -especially- if) that product was unique. (pretty darn unique in this case) >> >> >> >> >