Some of people are working in places where they cannot choose their software but work with what is given :)
On Wed, Sep 10, 2014 at 12:43 PM, Ognjen Vukovic <[email protected]> wrote: > I am quite curious as to why there are so many people > transitioning to maya if you all find it such a pain... Weren't there > discussions of numerous alternatives being available, i know each software > has its pitfalls, and probably the main argument to this is, most jobs are > done in maya. But do you want to end up at a job where all you can expect > is overtime and headaches due to your tool falling apart when it matters > the most? > > On Wed, Sep 10, 2014 at 12:18 PM, adrian wyer < > [email protected]> wrote: > >> didn't want to chime in on this thread, but ....can't....resist....... >> >> >> >> Graham, we know that as an autodesk representative, you have to, at least >> to some extent, tow the party line.... >> >> but you have to face facts, we as Softimage users have had this situation >> forced upon us by a seemingly uncaring software behemoth >> >> >> >> it will take YEARS for the resentment to fizzle out >> >> >> >> just because the list has settled down of late (it's disappointingly like >> a ghost town in here most days) it doesn't mean the embers of our >> collective anger aren't still glowing away >> >> >> >> occasionally, for many months to come, they will flare up >> >> >> >> I welcome the initiative to help artists move across to maya, even seen >> as a purely financial one from the point of the company that makes the >> 'other' software >> >> And i'll be honest, for every 10 things that i find, while stumbling >> blindly through the maya minefield, that are infuriating, there are usually >> a couple that are pleasantly surprising.... it's not 'all' bad! >> >> >> >> i guess what i'm saying is keep up the initiatives, hold people's hands >> through this unwelcome transition, and in the long term, they'll appreciate >> it >> >> >> >> but don't expect users not to throw abuse occasionally when you stick >> your head above the parapet! >> >> >> >> cheers >> >> >> >> a >> >> >> ------------------------------ >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Mario Reitbauer >> *Sent:* 10 September 2014 11:02 >> *To:* [email protected] >> *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios >> >> >> >> Graham dont take it personal. >> >> >> >> It's maya... >> >> We don't like it, we probably will need a lot of time to start accepting >> it and maybe at some point some here gonna agree that what maya offers is >> good. >> >> >> >> But right now, the cons of maya are just hitting artists day in day out ;) >> >> >> >> 2014-09-10 2:35 GMT+02:00 Jason S <[email protected]>: >> >> On 09/09/14 17:29, Graham Bell wrote: >> >> Personally, I thought I did a great job, but if you guys want to spin it >> into something it wasn’t, I guess that’s your prerogative. >> >> G >> >> >> Oh didn't know you had a take on that event. >> >> But no doubt yourself and everyone (many well known names) did a great >> job, >> and nothing suggests it was a bad event in any way, well to the contrary! >> >> It actually looked very informative and like a great opportunity to >> objectively assess how thing were with lots of perspective with many users >> very well versed with their tools. >> >> Which seems to have been a success at doing just that, in a candid and >> positive setting, >> >> >> But if the resulting seemingly very fair, accurate and impartial report >> also confirms a number of things >> (almost everything) we all knew already (both pros & cons), >> I wouln't associate the highlighting of these things to 'spinning'. >> >> I don't think anything suggested here has been unfair, out of place, or >> not the case. >> >> .. except maybe the 'killing the wrong product' bit.. cause in NO >> circumstance could there ever be any justification to *forcibly* prevent >> ANY fairly widely used product from being used, regardless if (but >> -especially- if) that product was unique. (pretty darn unique in this case) >> >> >> >> > >

