Some of people are working in places where they cannot choose their
software but work with what is given :)

On Wed, Sep 10, 2014 at 12:43 PM, Ognjen Vukovic <[email protected]> wrote:

>         I am quite curious as to why there are so many people
> transitioning to maya if you all find it such a pain... Weren't there
> discussions of numerous alternatives being available, i know each software
> has its pitfalls, and probably the main argument to this is, most jobs are
> done in maya. But do you want to end up at a job where all you can expect
> is overtime and headaches due to your tool falling apart when it matters
> the most?
>
> On Wed, Sep 10, 2014 at 12:18 PM, adrian wyer <
> [email protected]> wrote:
>
>>  didn't want to chime in on this thread, but ....can't....resist.......
>>
>>
>>
>> Graham, we know that as an autodesk representative, you have to, at least
>> to some extent, tow the party line....
>>
>> but you have to face facts, we as Softimage users have had this situation
>> forced upon us by a seemingly uncaring software behemoth
>>
>>
>>
>> it will take YEARS for the resentment to fizzle out
>>
>>
>>
>> just because the list has settled down of late (it's disappointingly like
>> a ghost town in here most days) it doesn't mean the embers of our
>> collective anger aren't still glowing away
>>
>>
>>
>> occasionally, for many months to come, they will flare up
>>
>>
>>
>> I welcome the initiative to help artists move across to maya, even seen
>> as a purely financial one from the point of the company that makes the
>> 'other' software
>>
>> And i'll be honest, for every 10 things that i find, while stumbling
>> blindly through the maya minefield, that are infuriating, there are usually
>> a couple that are pleasantly surprising.... it's not 'all' bad!
>>
>>
>>
>> i guess what i'm saying is keep up the initiatives, hold people's hands
>> through this unwelcome transition, and in the long term, they'll appreciate
>> it
>>
>>
>>
>> but don't expect users not to throw abuse occasionally when you stick
>> your head above the parapet!
>>
>>
>>
>> cheers
>>
>>
>>
>> a
>>
>>
>>  ------------------------------
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Mario Reitbauer
>> *Sent:* 10 September 2014 11:02
>> *To:* [email protected]
>> *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios
>>
>>
>>
>> Graham dont take it personal.
>>
>>
>>
>> It's maya...
>>
>> We don't like it, we probably will need a lot of time to start accepting
>> it and maybe at some point some here gonna agree that what maya offers is
>> good.
>>
>>
>>
>> But right now, the cons of maya are just hitting artists day in day out ;)
>>
>>
>>
>> 2014-09-10 2:35 GMT+02:00 Jason S <[email protected]>:
>>
>> On 09/09/14 17:29, Graham Bell wrote:
>>
>> Personally, I thought I did a great job, but if you guys want to spin it
>> into something it wasn’t, I guess that’s your prerogative.
>>
>> G
>>
>>
>> Oh didn't know you had a take on that event.
>>
>> But no doubt yourself and everyone (many well known names) did a great
>> job,
>> and nothing suggests it was a bad event in any way, well to the contrary!
>>
>> It actually looked very informative and like a great opportunity to
>> objectively assess how thing were with lots of perspective with many users
>> very well versed with their tools.
>>
>> Which seems to have been a success at doing just that, in a candid and
>> positive setting,
>>
>>
>> But if the resulting seemingly very fair, accurate and impartial report
>> also confirms a number of things
>> (almost everything) we all knew already (both pros & cons),
>> I wouln't associate the highlighting of these things to 'spinning'.
>>
>> I don't think anything suggested here has been unfair, out of place, or
>> not the case.
>>
>> .. except maybe the 'killing the wrong product' bit..  cause in NO
>> circumstance could there ever be any justification to *forcibly* prevent
>> ANY fairly widely used product from being used, regardless if (but
>> -especially- if) that product was unique. (pretty darn unique in this case)
>>
>>
>>
>>
>
>

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