" And after a few weeks customizing my Maya hotkeys, marking menues, writing a few scripts (well more than a few), trying some more scripts and plugins, reading manuals, and trying to be open minded, it's not that bad"
this says it all.... are you buying program to make your tools or do your job? because there are already way better tools for making tools out there ;) Are you buying car without car seat, wheels, engine.. and then putting them one by one yourself? man it is soooo OPEN!! :) On Wed, Sep 10, 2014 at 1:48 PM, Martin Yara <[email protected]> wrote: > I guess, we all have different type of jobs. > > In my case, I mainly work for game production. I don't do original > contents (not yet at least), so I have to use what my clients do, and that > is Maya and Softimage. > > And because of that I've always used Maya (not very much in the last 4 > years due to long Softimage projects). Although I'm quite used to SI -> > Maya data conversion, I'm trying to improve my Maya skills lately. > > I've done work in Max too but I really don't want to do it again. Ever. > > For modeling, Maya is getting better. And after a few weeks customizing my > Maya hotkeys, marking menues, writing a few scripts (well more than a few), > trying some more scripts and plugins, reading manuals, and trying to be > open minded, it's not that bad. Not as fast and easy as Softimage but it > has some pretty cool features. > > For animation and rigging, I don't know how much it has changed but I've > never liked it and I don't intend to take any Maya animation job if I can > avoid it so I'm not touching that department yet. > > I don't do VFX, so I can't tell anything about it. > > Martin > > > > > On Wed, Sep 10, 2014 at 8:25 PM, Mirko Jankovic <[email protected] > > wrote: > >> Ognjen, people need to spill their soul somewhere :) >> Honestly for me everything is still fresh as the day they killed it and >> as a matter of fact as the day when AD bought it at first place... >> >> On Wed, Sep 10, 2014 at 1:15 PM, Ognjen Vukovic <[email protected]> >> wrote: >> >>> But isnt that just perpetuating the problem with circular >>> logic? Maya is bad > have to use maya because of existing user base, no >>> one else uses anything else > use maya, contribute to low user base of >>> alternative softwares > maya breaks > maya is bad... >>> I do understand that maya is probably the best option out of the bunch, >>> its just that i dont think complaining about its bugs on a softimage >>> mailing list will get you anywhere, especially with how things turned out >>> in the last year when it comes to feedback from AD. >>> >>> On Wed, Sep 10, 2014 at 12:56 PM, adrian wyer < >>> [email protected]> wrote: >>> >>>> as a company, our decision to move to Maya was made for us >>>> >>>> >>>> >>>> 1. production proven >>>> >>>> 2. available freelance pool >>>> >>>> 3. community of users when things go wrong >>>> >>>> 4. existing freelancers who have knowledge of both systems (Soft & Maya >>>> aiding in transition) >>>> >>>> 5.third party plugins >>>> >>>> 6.it's not 3DsMax! >>>> >>>> >>>> >>>> no brainer i'm afraid.... >>>> >>>> >>>> >>>> a >>>> >>>> >>>> ------------------------------ >>>> >>>> *From:* [email protected] [mailto: >>>> [email protected]] *On Behalf Of *Ognjen Vukovic >>>> *Sent:* 10 September 2014 11:44 >>>> *To:* softimage >>>> >>>> *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios >>>> >>>> >>>> >>>> I am quite curious as to why there are so many people >>>> transitioning to maya if you all find it such a pain... Weren't there >>>> discussions of numerous alternatives being available, i know each software >>>> has its pitfalls, and probably the main argument to this is, most jobs are >>>> done in maya. But do you want to end up at a job where all you can expect >>>> is overtime and headaches due to your tool falling apart when it matters >>>> the most? >>>> >>>> >>>> >>>> >>>>

