Also I think we need to be realistic and what is achievable, saying "make
it like the xsi explorer" it's just unrealistic I think...

On 26 November 2014 at 10:40, Cristobal Infante <[email protected]> wrote:

> Hi Shuting, thanks for requesting our feedback.
>
> As discussed on the "more maya.." thread I would like to see improvements
> on the way sets and character set or organized.
>
> - Firstly and hopefully and easy one, I would like to able to select a set
> and "Add selected objects" - "Remove selected objects" etc, just like you
> can do with layers.
>
> - Furthermore, allow us to parent sets, and character sets under assets or
> something. This will help enormously organizing big scenes, currently
> everything is just on the same level and it's frankly a mess. Ten
> characters with 5 sets each, that is 50 sets laid down on the Outliner.
>
> - Is there really a need for Icons to change when you expand them? I
> understand the Transform/shape relationship and I think when you expand the
> new shape Icon that appears should have a different icon and that's it.
> Imho this is an unnecessary and confusing aspect of the UI. It can get
> really confusing when you have large number of objects and you expand a
> network. Could this be maybe a setting option?
>
> Thanks,
> Cris
>
>
>
> On 26 November 2014 at 10:17, Gerbrand Nel <[email protected]> wrote:
>
>>  You can do this with the copy button at the bottom, but its not what we
>> are used to.
>>
>> On 26/11/2014 12:02, Marco Peixoto wrote:
>>
>> A nice addition would an option to LOCK the Attribute editor like we can
>> with Softimage PPGs so it wont change when selecting another object.
>>
>> On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic <[email protected]>
>> wrote:
>>
>>> 110% to what Mirko is saying, outliner and node editor, just not even
>>> close to explorer/render tree + passes and those are things that make me
>>> fill like home when working in XSI.
>>>
>>> On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic <
>>> [email protected]> wrote:
>>>
>>>> Again +1 as well for "make it like SI"
>>>> It is not overstatement that SI explorer/outliner sister is best out
>>>> there. gives you complete overview and scene organisation AND access to
>>>> every single needed attribute and anything you can possibly need in working
>>>> with scene.
>>>> Softimage scene explorer is one of main workhorses and not without
>>>> reason so be sure to see what was done there in any case.
>>>> Not holding any fingers ofc but just an idea..
>>>> There will always be comment make it like SI so that is completely
>>>> natural, but SI scene explorer and render pass system should be No1 on list
>>>> to push them into maya if possible at all.
>>>>
>>>> On Wed, Nov 26, 2014 at 8:15 AM, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>> +1 Gerbrand, it's good to remember that the ui reflects the way stuff
>>>>> was initially setup, and not the other way around. thhere will most likely
>>>>> come a time where surface polishing won't be enough without delving 
>>>>> deeper.
>>>>>
>>>>>
>>>>
>>>
>>>
>>>   --
>>>    Ivan Vasiljevic
>>> -
>>>  Lighting TD
>>>  Founder, Digital Asset Tailors
>>> -
>>>  reel:    https://vimeo.com/72183649
>>> web:    www.ivasiljevic.com
>>>  email:  [email protected]
>>>             [email protected]
>>>
>>>
>>>
>>
>>
>

Reply via email to