Also I think we need to be realistic and what is achievable, saying "make it like the xsi explorer" it's just unrealistic I think...
On 26 November 2014 at 10:40, Cristobal Infante <[email protected]> wrote: > Hi Shuting, thanks for requesting our feedback. > > As discussed on the "more maya.." thread I would like to see improvements > on the way sets and character set or organized. > > - Firstly and hopefully and easy one, I would like to able to select a set > and "Add selected objects" - "Remove selected objects" etc, just like you > can do with layers. > > - Furthermore, allow us to parent sets, and character sets under assets or > something. This will help enormously organizing big scenes, currently > everything is just on the same level and it's frankly a mess. Ten > characters with 5 sets each, that is 50 sets laid down on the Outliner. > > - Is there really a need for Icons to change when you expand them? I > understand the Transform/shape relationship and I think when you expand the > new shape Icon that appears should have a different icon and that's it. > Imho this is an unnecessary and confusing aspect of the UI. It can get > really confusing when you have large number of objects and you expand a > network. Could this be maybe a setting option? > > Thanks, > Cris > > > > On 26 November 2014 at 10:17, Gerbrand Nel <[email protected]> wrote: > >> You can do this with the copy button at the bottom, but its not what we >> are used to. >> >> On 26/11/2014 12:02, Marco Peixoto wrote: >> >> A nice addition would an option to LOCK the Attribute editor like we can >> with Softimage PPGs so it wont change when selecting another object. >> >> On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic <[email protected]> >> wrote: >> >>> 110% to what Mirko is saying, outliner and node editor, just not even >>> close to explorer/render tree + passes and those are things that make me >>> fill like home when working in XSI. >>> >>> On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic < >>> [email protected]> wrote: >>> >>>> Again +1 as well for "make it like SI" >>>> It is not overstatement that SI explorer/outliner sister is best out >>>> there. gives you complete overview and scene organisation AND access to >>>> every single needed attribute and anything you can possibly need in working >>>> with scene. >>>> Softimage scene explorer is one of main workhorses and not without >>>> reason so be sure to see what was done there in any case. >>>> Not holding any fingers ofc but just an idea.. >>>> There will always be comment make it like SI so that is completely >>>> natural, but SI scene explorer and render pass system should be No1 on list >>>> to push them into maya if possible at all. >>>> >>>> On Wed, Nov 26, 2014 at 8:15 AM, Sebastien Sterling < >>>> [email protected]> wrote: >>>> >>>>> +1 Gerbrand, it's good to remember that the ui reflects the way stuff >>>>> was initially setup, and not the other way around. thhere will most likely >>>>> come a time where surface polishing won't be enough without delving >>>>> deeper. >>>>> >>>>> >>>> >>> >>> >>> -- >>> Ivan Vasiljevic >>> - >>> Lighting TD >>> Founder, Digital Asset Tailors >>> - >>> reel: https://vimeo.com/72183649 >>> web: www.ivasiljevic.com >>> email: [email protected] >>> [email protected] >>> >>> >>> >> >> >

