Hi Tim,

Great feedback! I’ll definitely take this into consideration in our UI 
interaction revamping work. I will pass this to animation team too.

Thank you,
shuting

From: Tim Crowson 
<[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Wednesday, November 26, 2014 at 11:53 AM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor

Definitely want to echo Eric's points. I don't subscribe to the general 'make 
it like XSI' statement as it's far too vague to be actionable, so Eric's 
specific suggestions sound spot on to me.

Also, one of the things I miss from XSI is the ability access to more commands 
from the context menu in the attribute editor. For example, in Maya we can 
right-click on a channel in the AE and we have some options like Create 
Expression, Set Key, etc... But I would also like to see more commands similar 
to what we have in XSI, like the following:

-Animation Editor
-Remove Animation
-Copy Animation
-Paste Animation

I find that having access to these directly from a PPG/AE is really helpful.

-Tim Crowson
http://www.timcrowson.com

On 11/25/2014 8:57 PM, Eric Thivierge wrote:
Hi Shuting,

Nice to chat again. :) The biggest thing for me is the ability to be able to 
have an attribute editor like the PPG's we have now to edit multiple object's 
parameters at the same time. Not only that, but simply having an AE open then 
selecting a new object and having it update with the new object's values which 
can be editable saves tons of time. It's one window you have open at all times 
and you know where it is. Changing selection will update that window and you 
don't have to open another window just to get back to the same parameters.

Outliner needs more filtering like the Softimage explorer. Sometimes I want to 
see just objects, sometimes I want to show properties, then show parameters. I 
want to be able to easily and quickly change filters from a drop down list.

One thing that doesn't get mentioned much is the transient explorer view. 
Hitting F3 in Softimage (when there is no Synoptic or Annotation property on 
the selected object) pops up a temporary window that show the selected objects 
and its properties / params to easily select / open a PPG from. This I think is 
an essential tool when working in ICE. It will probably become more obvious 
when bifrost is going to be expanded for other purposes.

Thats all I have for now.

Eric T.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Nov 25, 2014 at 9:06 PM, Shuting Chang 
<[email protected]<mailto:[email protected]>> wrote:
Hi there,

I’d like to say that Maya is really moving forward. We are looking into 
improving Outliner and Attribute Editor.
I know the strongest request is to have multiply dock-able Outliners and 
Attribute Editors with the function to pin to certain objects.

Other than that, I won’t list any thing else as I don’t want to lead the 
direction of the discussion. How we improve the Outliner and AE is totally 
decided by your input. Please let us know what bothers right now and how 
current Outliner and AE are blocking you.

Ideas and Inputs please.

Thanks in advance for you help. This means tremendous for us.
Shuting


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