Generally I find the Outliner kinda okay in isolation - there's a lot of
filters, you can drag and drop (although there's one option that stops you
being able to... I can't remember what it is now), the lack of good context
menus for things like sets is very annoying and slows me down, but that's
the only thing that springs to mind.

The main differences are deeper, imo:

   - connection editors rather than being able to drag and drop connections
   which makes seeing parameters in an explorer - having Attributes exposed in
   Maya isn't going to make much odds without that
   - The Outliner ends up looking like an unorganized mess and namespaces
   in Maya are a blight on humanity, but when you don't have a model
   equivalent to parent things under this is what you get.

I guess the main thing with the Outliner is that I find it very hard to
keep just the stuff I want in there. I don't want to hide all the sets, but
I also don't want to see all the ViewSelected ones at the same time.

I also have to really, *really*, highlight what Eric said about the F3
quick-menu. It's up there with the middle mouse button in terms of basic
functionality I'm going to miss. It make everything flow much quicker than
having to navigate menus - but, again, because I can do a lot of stuff from
there: I can see what operators are on the object, all the different
properties etc, access them quickly and set up a connection from there.

On 26 November 2014 at 10:02, Marco Peixoto <[email protected]> wrote:

> A nice addition would an option to LOCK the Attribute editor like we can
> with Softimage PPGs so it wont change when selecting another object.
>
> On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic <[email protected]>
> wrote:
>
>> 110% to what Mirko is saying, outliner and node editor, just not even
>> close to explorer/render tree + passes and those are things that make me
>> fill like home when working in XSI.
>>
>> On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic <
>> [email protected]> wrote:
>>
>>> Again +1 as well for "make it like SI"
>>> It is not overstatement that SI explorer/outliner sister is best out
>>> there. gives you complete overview and scene organisation AND access to
>>> every single needed attribute and anything you can possibly need in working
>>> with scene.
>>> Softimage scene explorer is one of main workhorses and not without
>>> reason so be sure to see what was done there in any case.
>>> Not holding any fingers ofc but just an idea..
>>> There will always be comment make it like SI so that is completely
>>> natural, but SI scene explorer and render pass system should be No1 on list
>>> to push them into maya if possible at all.
>>>
>>> On Wed, Nov 26, 2014 at 8:15 AM, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>>> +1 Gerbrand, it's good to remember that the ui reflects the way stuff
>>>> was initially setup, and not the other way around. thhere will most likely
>>>> come a time where surface polishing won't be enough without delving deeper.
>>>>
>>>>
>>>
>>
>>
>> --
>> Ivan Vasiljevic
>> -
>> Lighting TD
>> Founder, Digital Asset Tailors
>> -
>> reel:    https://vimeo.com/72183649
>> web:    www.ivasiljevic.com
>> email:  [email protected]
>>            [email protected]
>>
>>
>>
>

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