Definitely want to echo Eric's points. I don't subscribe to the general 'make it like XSI' statement as it's far too vague to be actionable, so Eric's specific suggestions sound spot on to me.

Also, one of the things I miss from XSI is the ability access to more commands from /the context menu/ in the attribute editor. For example, in Maya we can right-click on a channel in the AE and we have some options like Create Expression, Set Key, etc... But I would also like to see more commands similar to what we have in XSI, like the following:

-Animation Editor
-Remove Animation
-Copy Animation
-Paste Animation

I find that having access to these directly from a PPG/AE is really helpful.

-Tim Crowson
http://www.timcrowson.com

On 11/25/2014 8:57 PM, Eric Thivierge wrote:
Hi Shuting,

Nice to chat again. :) The biggest thing for me is the ability to be able to have an attribute editor like the PPG's we have now to edit multiple object's parameters at the same time. Not only that, but simply having an AE open then selecting a new object and having it update with the new object's values which can be editable saves tons of time. It's one window you have open at all times and you know where it is. Changing selection will update that window and you don't have to open another window just to get back to the same parameters.

Outliner needs more filtering like the Softimage explorer. Sometimes I want to see just objects, sometimes I want to show properties, then show parameters. I want to be able to easily and quickly change filters from a drop down list.

One thing that doesn't get mentioned much is the transient explorer view. Hitting F3 in Softimage (when there is no Synoptic or Annotation property on the selected object) pops up a temporary window that show the selected objects and its properties / params to easily select / open a PPG from. This I think is an essential tool when working in ICE. It will probably become more obvious when bifrost is going to be expanded for other purposes.

Thats all I have for now.

Eric T.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Nov 25, 2014 at 9:06 PM, Shuting Chang <[email protected] <mailto:[email protected]>> wrote:

    Hi there,

    I’d like to say that Maya is really moving forward. We are looking
    into improving Outliner and Attribute Editor.
    I know the strongest request is to have multiply dock-able
    Outliners and Attribute Editors with the function to pin to
    certain objects.

    Other than that, I won’t list any thing else as I don’t want to
    lead the direction of the discussion. How we improve the Outliner
    and AE is totally decided by your input. Please let us know what
    bothers right now and how current Outliner and AE are blocking you.

    Ideas and Inputs please.

    Thanks in advance for you help. This means tremendous for us.
    Shuting



--
Signature

Reply via email to