Hi Gerbrand, I totally hear your voice and echo your feelings. Project H is looking into consistency across Maya. On the other hand, Maya’s node give the software flexibility. I think our work is to make the flexibility more manageable by studying why XSI is good usability-wise, instead of replace Maya’s core.
Thank you, Shuting From: Gerbrand Nel <[email protected]<mailto:[email protected]>> Reply-To: "[email protected]<mailto:[email protected]>" <[email protected]<mailto:[email protected]>> Date: Wednesday, November 26, 2014 at 2:05 AM To: "[email protected]<mailto:[email protected]>" <[email protected]<mailto:[email protected]>> Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor Hi Shuting Thanks for asking here and not just the beta list! I think for most of us the simple answer would be " make it work like softimage" I agree with everything Eric has said but would like to add a few things. In the softimage explorer, we see the objects and the operator stack. The basic idea is if you cant see it in the explorer, it doesn't exist. Because of maya's nodal nature, the outliner becomes messy when you start showing more than just DAG nodes. I personally think the operator stack in maya needs to be redesigned, and this will have a huge impact on designing the outliner and AE. How Bifrost and its nodes gets implemented will also guide these decisions. So I guess I'm saying that although the outliner and AE needs some love, the things that will guide the design of these lies deeper near the core of Maya. The reason I make this point is: When I use softimage, it almost feels like it was designed by one very smart person. Everything works the same way, regardless of where I'm working. In Maya on the other hand it sometimes feel like 20 different departments worked on Maya without talking to each other. The channel box doesn't work like the AE. Parenting and constrains picking orders aren't the same. x-gen or paint effects doesn't work like anything else. Selecting things in the view port doesn't work like it does in the outliner. The list goes on What I'm trying to say is: whatever you guys do to the outliner and the AE, should dictate how the logic of the rest of maya works. Otherwise the Frankenstein syndrome will never end. I hope this doesn't come across as a rant, as I appreciate your efforts greatly. G On 26/11/2014 04:57, Eric Thivierge wrote: Hi Shuting, Nice to chat again. :) The biggest thing for me is the ability to be able to have an attribute editor like the PPG's we have now to edit multiple object's parameters at the same time. Not only that, but simply having an AE open then selecting a new object and having it update with the new object's values which can be editable saves tons of time. It's one window you have open at all times and you know where it is. Changing selection will update that window and you don't have to open another window just to get back to the same parameters. Outliner needs more filtering like the Softimage explorer. Sometimes I want to see just objects, sometimes I want to show properties, then show parameters. I want to be able to easily and quickly change filters from a drop down list. One thing that doesn't get mentioned much is the transient explorer view. Hitting F3 in Softimage (when there is no Synoptic or Annotation property on the selected object) pops up a temporary window that show the selected objects and its properties / params to easily select / open a PPG from. This I think is an essential tool when working in ICE. It will probably become more obvious when bifrost is going to be expanded for other purposes. Thats all I have for now. Eric T. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Nov 25, 2014 at 9:06 PM, Shuting Chang <[email protected]<mailto:[email protected]>> wrote: Hi there, I’d like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have multiply dock-able Outliners and Attribute Editors with the function to pin to certain objects. Other than that, I won’t list any thing else as I don’t want to lead the direction of the discussion. How we improve the Outliner and AE is totally decided by your input. Please let us know what bothers right now and how current Outliner and AE are blocking you. Ideas and Inputs please. Thanks in advance for you help. This means tremendous for us. Shuting
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