Shuting,
I'm back in the office. Looking through my notes I do have some additional
comments
1. Outliner should have the ability to set where DUPLICATES appear in the list
when created,
a. at the bottom (the current default)
b. at the top
c. directly below the source it was duplicated from
d. directly above the source it was duplicated from
2. The above also pertains to the creation of GROUPS from selected objects,
adding one caveat that GROUPS can be created where the selected object is in
the list as opposed to being shoved to the bottom of the list.
3. Sorting should permit display of objects named progressive numerically as
well as logic numerically
4. RMB "Move To" context commands permitting the moving of an object to a
different location in the outliner or to a group or object
a. move to top
b. move to bottom
c. move to group (this would bring up a list of all groups to pick
from)
5. Outliner should have bookmarks capable of repositioning (framing) the list
to a bookmarked object . This should be similar in nature to the way Softimage
bookmarks viewport views, a series of simple buttons allowing to the user to
move back and forth to different objects in the outliner.
6. Outliner should have "STATES" that record the collapse state of groups and
hierarchies and resets the groups and hierarchies to those states where
possible. The idea is that a user should be able to capture the decompressed or
"drill down" state of a hierarchy and to find a deeply parented object and
return to that object in the outliner at will without having to open the entire
hierarchy again. Maybe this could be relative to bookmarks?
7. "Rename" should be a command in the right click context of the Outliner.
8. A preference should be available to give the user the opportunity to rename
the group at "group creation time" rather than just use "group#" by default.
9. Attribute Editor should have "set All" and "Clear all" commands as part of
the Limit Information Dialog
10. The bookmark concept, or memo button as it is employed in Softimage, should
be present on each bar of the Attribute Editor such as Common Materials
Attributes, Specular Shading etc. The AE window should have an extra command to
clear all memos for that node.
11. Attribute values should be drag-droppable from one Attribute Editor to
another. In other words let's say I have two AE editors for two different
object transform attributes. In soft I can drag and drop values across the
property page dialogs and typically this creates an expression. It would be
useful if left-click-drag did the same in Maya and middle-click-drag just
copied the value to the other AE without linking it.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
> -----Original Message-----
> From: [email protected] [mailto:softimage-
> [email protected]] On Behalf Of Ponthieux, Joseph G. (LARC-
> E1A)[LITES]
> Sent: Wednesday, November 26, 2014 12:19 PM
> To: [email protected]
> Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor
>
> OUTLINER
>
> Right click context allowing the execution of commands specific to an object.
>
> >From right click context the ability to execute or add or delete operators.
>
> >From right click context the ability to isolate all objects parented under
> >the
> highlighted object, connected to, or associated in any way with that object
> and make the outliner show only those things.
>
> >From right click context the ability to access all subcomponents and make
> subcomponent selection filters( much like the marking menu but within the
> outliner right click should highlight the object not select it so you can
> perform
> mixed modal selections).
>
> Outliner should have a concept for "buckets". Think of this as passive or soft
> organization methods which do not effect the hierarchical parenting of
> objects but allows you to throw any object no matter how it is parented , or
> not parented, into an organization system for managing hundred of curves
> and surfaces. This would be most useful when modeling in nurbs when you
> have dozens of rails or other reference objects that are being used to create
> surfaces or or other curves. You need some way to organize these objects
> which is non heirarchical and strictly only an Outliner centric organization
> method. A softimage person might think of these as groups, but groups
> mean something entirely different in Maya. Groups in softimge are not
> entirely explorer centric either. What i want is an outliner only way of
> organizing objects which does not affect their status within the scene.
>
> Outliner should be capable of listing every mel expression associated to the
> object.
>
> Outliner and AE should alternatively come together as a paired set allowing
> the user to have multple AE with their own respective outliner associated to
> each AE.
>
> Outliner should have sequestration modes. In single sequestration it would
> list only the selected object but you would be able to list all subcomponents
> of the object inside the outliner and select those subcomponents at will
> through the outliner.
>
> A second mode of sequestration would allow you to list only 10 or 20 out of
> thousands of models in the scene.
>
> The outliner should be capable then of sequestration sets. Saved sets
> relative only the outliner where the user defines only which objects should
> be visible in the outliner. Newly created objects would be added to the
> actively displayed set. Sequestration sets would differ from buckets in that
> the Outliner has a default set which is everything, but a custom
> sequestration set would only display all the sequestered objects. There is
> only ever one sequestration set displayed in the outliner. All objects or a
> sequestration of objects could have multiple buckets in the same outliner,
> sequestered or not.
>
> I'm not in front of Maya at the moment but I'm sure I can offer more when I
> get back to the office and look through my notes.
>
> Joey Ponthieux
>
> ________________________________________
> From: [email protected]
> [[email protected]] on behalf of Shuting Chang
> [[email protected]]
> Sent: Tuesday, November 25, 2014 9:06 PM
> To: [email protected]
> Cc: Mark Jamieson
> Subject: Need your opinion to improve Maya Outliner/ Attribute Editor
>
> Hi there,
>
> I¹d like to say that Maya is really moving forward. We are looking into
> improving Outliner and Attribute Editor.
> I know the strongest request is to have multiply dock-able Outliners and
> Attribute Editors with the function to pin to certain objects.
>
> Other than that, I won¹t list any thing else as I don¹t want to lead the
> direction of the discussion. How we improve the Outliner and AE is totally
> decided by your input. Please let us know what bothers right now and how
> current Outliner and AE are blocking you.
>
> Ideas and Inputs please.
>
> Thanks in advance for you help. This means tremendous for us.
> Shuting