I guess there could be a thread just as long for most if not almost all
aspects of Maya workflow.
On 12/01/14 11:50, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Shuting,
I'm back in the office. Looking through my notes I do have some additional
comments
1. Outliner should have the ability to set where DUPLICATES appear in the list
when created,
a. at the bottom (the current default)
b. at the top
c. directly below the source it was duplicated from
d. directly above the source it was duplicated from
2. The above also pertains to the creation of GROUPS from selected objects,
adding one caveat that GROUPS can be created where the selected object is in
the list as opposed to being shoved to the bottom of the list.
3. Sorting should permit display of objects named progressive numerically as
well as logic numerically
4. RMB "Move To" context commands permitting the moving of an object to a
different location in the outliner or to a group or object
a. move to top
b. move to bottom
c. move to group (this would bring up a list of all groups to pick from)
5. Outliner should have bookmarks capable of repositioning (framing) the list
to a bookmarked object . This should be similar in nature to the way Softimage
bookmarks viewport views, a series of simple buttons allowing to the user to
move back and forth to different objects in the outliner.
6. Outliner should have "STATES" that record the collapse state of groups and hierarchies
and resets the groups and hierarchies to those states where possible. The idea is that a user
should be able to capture the decompressed or "drill down" state of a hierarchy and to
find a deeply parented object and return to that object in the outliner at will without having to
open the entire hierarchy again. Maybe this could be relative to bookmarks?
7. "Rename" should be a command in the right click context of the Outliner.
8. A preference should be available to give the user the opportunity to rename the group at
"group creation time" rather than just use "group#" by default.
9. Attribute Editor should have "set All" and "Clear all" commands as part of
the Limit Information Dialog
10. The bookmark concept, or memo button as it is employed in Softimage, should
be present on each bar of the Attribute Editor such as Common Materials
Attributes, Specular Shading etc. The AE window should have an extra command to
clear all memos for that node.
11. Attribute values should be drag-droppable from one Attribute Editor to
another. In other words let's say I have two AE editors for two different
object transform attributes. In soft I can drag and drop values across the
property page dialogs and typically this creates an expression. It would be
useful if left-click-drag did the same in Maya and middle-click-drag just
copied the value to the other AE without linking it.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.