Hey,

Thanks for asking!

Much of what had been said here I agree with 100 % - bullet points for me would 
be:


*         A range of filters that are pertinent to what attribute I want to 
inspect (materials, animated parameters etc)

*         A more holistic view of the Maya scene - Why do we need to open up a 
secondary windows like the Relationship Editor to address things like Render 
Layers, Partitions etc. This should be tied into a single UI with a consistent 
work approach. - so we should be able to filter into a Render Layer, Groups, 
Layers, Asset types etc.

*         Graphically I still find it hard to understand (at a glance) how 
things branch out from one another -  hierarchal relationships have different 
shades of blue highlighted, when you hide an object it has a pale grey text 
associated with it - it hurts my eyes! I have to say - Softimage had a great 
Outliner!

*         No graphical element/icons to symbolise a change to an attribute - 
when something was hidden in Softimage, a small H represented how it was being 
hidden. Accessing information quickly is pretty hard in the outliner - for 
example - how can I quickly inspect whether a parameter has been overridden?

*         Organising and partitioning Character Sets, Quick selection Sets etc. 
so they exist under something identifiable - not flailing around at the bottom 
of the Outliner. Its very confusing for the students, especially with 5 or so 
assets in the scene

*         Can we see the operator stack in the Outliner?

*         Is it possible to show animated parameters in the Outliner?

*         Is it possible to drag and drop from one parameter to another to 
create relationships?

*         Middle Mouse button drags - feels very unnatural - my finger hover 
over the left or right mouse button, not the MMB. Its very uncomfortable to 
continuously use the MMB to drag objects into parenting relationships. At very 
least, can it be made an option?

*         Adding and Removing objects into sets by RMB context menu would be 
great (or can we do that already? Couldn't see it)

*         Is hiding things in the Outliner necessary? I'm not sure - is that 
not just a feature added because of the visual noise the outliner generates? 
I'm sure it stops things being changed by artists etc. but there are other way 
assets can be locked down right?

Anyway - hope that helps. If some of things are possible, apologies - It 
certainly wasn't clear in the manual.

Cheers

Sofronis (Saf) Efstathiou

Postgraduate Framework Leader and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

From: [email protected] 
[mailto:[email protected]] On Behalf Of Shuting Chang
Sent: 26 November 2014 02:07
To: [email protected]
Cc: Mark Jamieson
Subject: Need your opinion to improve Maya Outliner/ Attribute Editor

Hi there,

I'd like to say that Maya is really moving forward. We are looking into 
improving Outliner and Attribute Editor.
I know the strongest request is to have multiply dock-able Outliners and 
Attribute Editors with the function to pin to certain objects.

Other than that, I won't list any thing else as I don't want to lead the 
direction of the discussion. How we improve the Outliner and AE is totally 
decided by your input. Please let us know what bothers right now and how 
current Outliner and AE are blocking you.

Ideas and Inputs please.

Thanks in advance for you help. This means tremendous for us.
Shuting



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