Ha! I really should.

Hope to see you in General Reviews again Sofronis!

On 2/13/2015 11:25 AM, Sofronis Efstathiou wrote:
Hahahaha David... I know your pain. But the Animschool sessions are going 
well.. Maybe you should sign up ;o)

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: [email protected]

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation




-----Original Message-----
From: David Gallagher [[email protected]]
Received: Friday, 13 Feb 2015, 17:09
To: [email protected] [[email protected]]
Subject: Re: Maya, sheesh!

I'm still using Softimage every day and exporting my work to Maya. It's more 
pleasant than beating my head against the wall in Maya.

Dave G

On 2/13/2015 9:58 AM, Greg Punchatz wrote:
Amen Kris !

Sent from my iPhone

On Feb 13, 2015, at 10:45 AM, Kris Rivel 
<[email protected]<mailto:[email protected]>> wrote:

Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching 
over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so 
friggin stupid that we have to take a major step down in day to day routine stuff and 
hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear 
through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When 
I'm in a hurry I'm connecting, overriding, layering like a mad-man....getting sh!t 
done...and on time while my Maya/Max brethren is taking their time trying to find the 
"best" plugin or script to do what I did in 2 seconds. End rant.

Kris

On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto 
<[email protected]<mailto:[email protected]>> wrote:
I think i explained why by default its like that, unless you are animating thing with a 
keyframe here and there and have your animation be dictated by the Curve 
"Tension" instead of having your animation be dictated by what you really key, 
then yes unlocking the tangents is the best way to go, but if you want full control then 
not really, of course this varies with preferences, I prefer to have my overshoots keyed 
and relying on curves with handles pulled, if I need to shift poses around my overshoots 
are always like i made them and not what the curve interpolation managed to do.

Anyway unlocking the Curves its a simple click and  you can even do it on Maya 
preferences:


Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not 
Auto).

My explanation on why I break the handles its because on simple bouncing objects its 
faster to break the Tangents and use it like that instead of making 2 extra keys, but its 
the rare occasion I break them and if timming adjusting is needed i will loose time 
trying to find the same "tension" values again.

Its all workflow preferences, I use some scripts in Maya (that I only use for 
Character Animation) and have colleagues that dont use a single script and 
animate all day long with vanilla out of the shelf Maya.

On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak 
<[email protected]<mailto:[email protected]>> wrote:
Not that I am using or will be in the near future (Autodesk product that is), 
but I'd rather have option to lock it if necessary rather than having to unlock 
it every time i need it. Knowing what you doing with handles is advisable if 
you animating, so I don't see the point of having them locked by default.


Artur

2015-02-13 12:11 GMT+01:00 Marco Peixoto 
<[email protected]<mailto:[email protected]>>:
Maya Graph is a bit different (but not that much) than XSi one, we need to 
select the handles to move them opposed to Xsi where we just drag them, maybe 
you have the Handles locked (always same lenght), which is advisable, unless 
you know what you are doing and really want to mess with them. Why is it 
advisable, because when animating and having lots of keys when you change 
things and make a new Key between two other keys or shift keys around, the 
handle stays the same and the curve info is what you defined early, so its you 
in control of the curve, with free handles everything goes whacky if you insert 
new keys or shift frames.

Usually the only times I unlock the Handles is if Im animating Bouncing Motions 
and I break the handles so i can make the contacts sharper.

If you can or want, take a look at the How To Cheat in Maya book, the Graph 
section will tell you a lot of Maya Graph and you don't need extra Graph 
scripts that are a clutter mess IMO.



On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez 
<[email protected]<mailto:[email protected]>> wrote:
What about select a handle and middle click dragging? (a quite common pattern 
in Maya)

I don't want to be that guy, but this is not the right attitude to learn 
anything! I don't like Maya and I've been frustrated using it as much as any 
softimage user out there, but hey! it's time to get over it and move forward... 
just saying.

Best luck,
Cesar


On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd 
<[email protected]<mailto:[email protected]>> wrote:
Your right, I should be more specific.
When I'm in Soft, I can grab a key or tangent and move or pull it without have 
to go to any menu options, I find it frustrating to constantly having to go to 
the move key tool or to free weights and unlock things, it's just the way I 
work, I'm sure it's good in many other ways. What I would like to find out is 
is there a way of having this behavior in maya as default. I find that there is 
some consistency, real or perceived, in key moving behaviour, sometimes you can 
move stuff, sometimes you have to go to the menus.
I am only a few days into Maya, so I feel like I'm floundering around, which 
isnt fun.






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