I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve "Tension" instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do.
Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same "tension" values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak <[email protected]> wrote: > Not that I am using or will be in the near future (Autodesk product that > is), but I'd rather have option to lock it if necessary rather than having > to unlock it every time i need it. Knowing what you doing with handles is > advisable if you animating, so I don't see the point of having them locked > by default. > > > Artur > > 2015-02-13 12:11 GMT+01:00 Marco Peixoto <[email protected]>: > >> Maya Graph is a bit different (but not that much) than XSi one, we need >> to select the handles to move them opposed to Xsi where we just drag them, >> maybe you have the Handles locked (always same lenght), which is advisable, >> unless you know what you are doing and really want to mess with them. Why >> is it advisable, because when animating and having lots of keys when you >> change things and make a new Key between two other keys or shift keys >> around, the handle stays the same and the curve info is what you defined >> early, so its you in control of the curve, with free handles everything >> goes whacky if you insert new keys or shift frames. >> >> Usually the only times I unlock the Handles is if Im animating Bouncing >> Motions and I break the handles so i can make the contacts sharper. >> >> If you can or want, take a look at the How To Cheat in Maya book, the >> Graph section will tell you a lot of Maya Graph and you don't need extra >> Graph scripts that are a clutter mess IMO. >> >> >> >> On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez <[email protected]> wrote: >> >>> What about select a handle and middle click dragging? (a quite common >>> pattern in Maya) >>> >>> I don't want to be that guy, but this is not the right attitude to learn >>> anything! I don't like Maya and I've been frustrated using it as much as >>> any softimage user out there, but hey! it's time to get over it and move >>> forward... just saying. >>> >>> Best luck, >>> Cesar >>> >>> >>> On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd <[email protected]> >>> wrote: >>> >>>> Your right, I should be more specific. >>>> When I'm in Soft, I can grab a key or tangent and move or pull it >>>> without have to go to any menu options, I find it frustrating to constantly >>>> having to go to the move key tool or to free weights and unlock things, >>>> it's just the way I work, I'm sure it's good in many other ways. What I >>>> would like to find out is is there a way of having this behavior in maya as >>>> default. I find that there is some consistency, real or perceived, in key >>>> moving behaviour, sometimes you can move stuff, sometimes you have to go to >>>> the menus. >>>> I am only a few days into Maya, so I feel like I'm floundering around, >>>> which isnt fun. >>>> >>>> >> >

