Ugh...I really hope Autodesk is taking notes on the pain we're enduring
switching over...I doubt it though. I'll die before I use Maya or Max as
much as Soft. Its so friggin stupid that we have to take a major step down
in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc.
just to do something simple. I can tear through stuff in Soft with ease
that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm
connecting, overriding, layering like a mad-man....getting sh!t done...and
on time while my Maya/Max brethren is taking their time trying to find the
"best" plugin or script to do what I did in 2 seconds. End rant.

Kris

On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto <[email protected]> wrote:

> I think i explained why by default its like that, unless you are animating
> thing with a keyframe here and there and have your animation be dictated by
> the Curve "Tension" instead of having your animation be dictated by what
> you really key, then yes unlocking the tangents is the best way to go, but
> if you want full control then not really, of course this varies with
> preferences, I prefer to have my overshoots keyed and relying on curves
> with handles pulled, if I need to shift poses around my overshoots are
> always like i made them and not what the curve interpolation managed to do.
>
> Anyway unlocking the Curves its a simple click and  you can even do it on
> Maya preferences:
>
>
> Preferences---Animation---Uncheck the Weighted Tangents (and use Spline
> not Auto).
>
> My explanation on why I break the handles its because on simple bouncing
> objects its faster to break the Tangents and use it like that instead of
> making 2 extra keys, but its the rare occasion I break them and if timming
> adjusting is needed i will loose time trying to find the same "tension"
> values again.
>
> Its all workflow preferences, I use some scripts in Maya (that I only use
> for Character Animation) and have colleagues that dont use a single script
> and animate all day long with vanilla out of the shelf Maya.
>
> On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak <[email protected]>
> wrote:
>
>> Not that I am using or will be in the near future (Autodesk product that
>> is), but I'd rather have option to lock it if necessary rather than having
>> to unlock it every time i need it. Knowing what you doing with handles is
>> advisable if you animating, so I don't see the point of having them locked
>> by default.
>>
>>
>> Artur
>>
>> 2015-02-13 12:11 GMT+01:00 Marco Peixoto <[email protected]>:
>>
>>> Maya Graph is a bit different (but not that much) than XSi one, we need
>>> to select the handles to move them opposed to Xsi where we just drag them,
>>> maybe you have the Handles locked (always same lenght), which is advisable,
>>> unless you know what you are doing and really want to mess with them. Why
>>> is it advisable, because when animating and having lots of keys when you
>>> change things and make a new Key between two other keys or shift keys
>>> around, the handle stays the same and the curve info is what you defined
>>> early, so its you in control of the curve, with free handles everything
>>> goes whacky if you insert new keys or shift frames.
>>>
>>> Usually the only times I unlock the Handles is if Im animating Bouncing
>>> Motions and I break the handles so i can make the contacts sharper.
>>>
>>> If you can or want, take a look at the How To Cheat in Maya book, the
>>> Graph section will tell you a lot of Maya Graph and you don't need extra
>>> Graph scripts that are a clutter mess IMO.
>>>
>>>
>>>
>>> On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez <[email protected]> wrote:
>>>
>>>> What about select a handle and middle click dragging? (a quite common
>>>> pattern in Maya)
>>>>
>>>> I don't want to be that guy, but this is not the right attitude to
>>>> learn anything! I don't like Maya and I've been frustrated using it as much
>>>> as any softimage user out there, but hey! it's time to get over it and move
>>>> forward... just saying.
>>>>
>>>> Best luck,
>>>> Cesar
>>>>
>>>>
>>>> On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd <[email protected]>
>>>> wrote:
>>>>
>>>>> Your right, I should be more specific.
>>>>> When I'm in Soft, I can grab a key or tangent and move or pull it
>>>>> without have to go to any menu options, I find it frustrating to 
>>>>> constantly
>>>>> having to go to the move key tool or to free weights and unlock things,
>>>>> it's just the way I work, I'm sure it's good in many other ways. What I
>>>>> would like to find out is is there a way of having this behavior in maya 
>>>>> as
>>>>> default. I find that there is some consistency, real or perceived, in key
>>>>> moving behaviour, sometimes you can move stuff, sometimes you have to go 
>>>>> to
>>>>> the menus.
>>>>> I am only a few days into Maya, so I feel like I'm floundering around,
>>>>> which isnt fun.
>>>>>
>>>>>
>>>
>>
>

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