Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-man....getting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the "best" plugin or script to do what I did in 2 seconds. End rant.
Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto <[email protected]> wrote: > I think i explained why by default its like that, unless you are animating > thing with a keyframe here and there and have your animation be dictated by > the Curve "Tension" instead of having your animation be dictated by what > you really key, then yes unlocking the tangents is the best way to go, but > if you want full control then not really, of course this varies with > preferences, I prefer to have my overshoots keyed and relying on curves > with handles pulled, if I need to shift poses around my overshoots are > always like i made them and not what the curve interpolation managed to do. > > Anyway unlocking the Curves its a simple click and you can even do it on > Maya preferences: > > > Preferences---Animation---Uncheck the Weighted Tangents (and use Spline > not Auto). > > My explanation on why I break the handles its because on simple bouncing > objects its faster to break the Tangents and use it like that instead of > making 2 extra keys, but its the rare occasion I break them and if timming > adjusting is needed i will loose time trying to find the same "tension" > values again. > > Its all workflow preferences, I use some scripts in Maya (that I only use > for Character Animation) and have colleagues that dont use a single script > and animate all day long with vanilla out of the shelf Maya. > > On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak <[email protected]> > wrote: > >> Not that I am using or will be in the near future (Autodesk product that >> is), but I'd rather have option to lock it if necessary rather than having >> to unlock it every time i need it. Knowing what you doing with handles is >> advisable if you animating, so I don't see the point of having them locked >> by default. >> >> >> Artur >> >> 2015-02-13 12:11 GMT+01:00 Marco Peixoto <[email protected]>: >> >>> Maya Graph is a bit different (but not that much) than XSi one, we need >>> to select the handles to move them opposed to Xsi where we just drag them, >>> maybe you have the Handles locked (always same lenght), which is advisable, >>> unless you know what you are doing and really want to mess with them. Why >>> is it advisable, because when animating and having lots of keys when you >>> change things and make a new Key between two other keys or shift keys >>> around, the handle stays the same and the curve info is what you defined >>> early, so its you in control of the curve, with free handles everything >>> goes whacky if you insert new keys or shift frames. >>> >>> Usually the only times I unlock the Handles is if Im animating Bouncing >>> Motions and I break the handles so i can make the contacts sharper. >>> >>> If you can or want, take a look at the How To Cheat in Maya book, the >>> Graph section will tell you a lot of Maya Graph and you don't need extra >>> Graph scripts that are a clutter mess IMO. >>> >>> >>> >>> On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez <[email protected]> wrote: >>> >>>> What about select a handle and middle click dragging? (a quite common >>>> pattern in Maya) >>>> >>>> I don't want to be that guy, but this is not the right attitude to >>>> learn anything! I don't like Maya and I've been frustrated using it as much >>>> as any softimage user out there, but hey! it's time to get over it and move >>>> forward... just saying. >>>> >>>> Best luck, >>>> Cesar >>>> >>>> >>>> On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd <[email protected]> >>>> wrote: >>>> >>>>> Your right, I should be more specific. >>>>> When I'm in Soft, I can grab a key or tangent and move or pull it >>>>> without have to go to any menu options, I find it frustrating to >>>>> constantly >>>>> having to go to the move key tool or to free weights and unlock things, >>>>> it's just the way I work, I'm sure it's good in many other ways. What I >>>>> would like to find out is is there a way of having this behavior in maya >>>>> as >>>>> default. I find that there is some consistency, real or perceived, in key >>>>> moving behaviour, sometimes you can move stuff, sometimes you have to go >>>>> to >>>>> the menus. >>>>> I am only a few days into Maya, so I feel like I'm floundering around, >>>>> which isnt fun. >>>>> >>>>> >>> >> >

