I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya.

Dave G

On 2/13/2015 9:58 AM, Greg Punchatz wrote:
Amen Kris !

Sent from my iPhone

On Feb 13, 2015, at 10:45 AM, Kris Rivel <[email protected] <mailto:[email protected]>> wrote:

Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-man....getting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the "best" plugin or script to do what I did in 2 seconds. End rant.

Kris

On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto <[email protected] <mailto:[email protected]>> wrote:

    I think i explained why by default its like that, unless you are
    animating thing with a keyframe here and there and have your
    animation be dictated by the Curve "Tension" instead of having
    your animation be dictated by what you really key, then yes
    unlocking the tangents is the best way to go, but if you want
    full control then not really, of course this varies with
    preferences, I prefer to have my overshoots keyed and relying on
    curves with handles pulled, if I need to shift poses around my
    overshoots are always like i made them and not what the curve
    interpolation managed to do.

    Anyway unlocking the Curves its a simple click and  you can even
    do it on Maya preferences:


    Preferences---Animation---Uncheck the Weighted Tangents (and use
    Spline not Auto).

    My explanation on why I break the handles its because on simple
    bouncing objects its faster to break the Tangents and use it like
    that instead of making 2 extra keys, but its the rare occasion I
    break them and if timming adjusting is needed i will loose time
    trying to find the same "tension" values again.

    Its all workflow preferences, I use some scripts in Maya (that I
    only use for Character Animation) and have colleagues that dont
    use a single script and animate all day long with vanilla out of
    the shelf Maya.

    On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak
    <[email protected] <mailto:[email protected]>> wrote:

        Not that I am using or will be in the near future (Autodesk
        product that is), but I'd rather have option to lock it if
        necessary rather than having to unlock it every time i need
        it. Knowing what you doing with handles is advisable if you
        animating, so I don't see the point of having them locked by
        default.


        Artur

        2015-02-13 12:11 GMT+01:00 Marco Peixoto <[email protected]
        <mailto:[email protected]>>:

            Maya Graph is a bit different (but not that much) than
            XSi one, we need to select the handles to move them
            opposed to Xsi where we just drag them, maybe you have
            the Handles locked (always same lenght), which is
            advisable, unless you know what you are doing and really
            want to mess with them. Why is it advisable, because when
            animating and having lots of keys when you change things
            and make a new Key between two other keys or shift keys
            around, the handle stays the same and the curve info is
            what you defined early, so its you in control of the
            curve, with free handles everything goes whacky if you
            insert new keys or shift frames.

            Usually the only times I unlock the Handles is if Im
            animating Bouncing Motions and I break the handles so i
            can make the contacts sharper.

            If you can or want, take a look at the How To Cheat in
            Maya book, the Graph section will tell you a lot of Maya
            Graph and you don't need extra Graph scripts that are a
            clutter mess IMO.



            On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez
            <[email protected] <mailto:[email protected]>> wrote:

                What about select a handle and middle click dragging?
                (a quite common pattern in Maya)

                I don't want to be that guy, but this is not the
                right attitude to learn anything! I don't like Maya
                and I've been frustrated using it as much as any
                softimage user out there, but hey! it's time to get
                over it and move forward... just saying.

                Best luck,
                Cesar


                On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd
                <[email protected] <mailto:[email protected]>> wrote:

                    Your right, I should be more specific.
                    When I'm in Soft, I can grab a key or tangent and
                    move or pull it without have to go to any menu
                    options, I find it frustrating to constantly
                    having to go to the move key tool or to free
                    weights and unlock things, it's just the way I
                    work, I'm sure it's good in many other ways. What
                    I would like to find out is is there a way of
                    having this behavior in maya as default. I find
                    that there is some consistency, real or
                    perceived, in key moving behaviour, sometimes you
                    can move stuff, sometimes you have to go to the
                    menus.
                    I am only a few days into Maya, so I feel like
                    I'm floundering around, which isnt fun.






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