Amen Kris ! Sent from my iPhone
> On Feb 13, 2015, at 10:45 AM, Kris Rivel <[email protected]> wrote: > > Ugh...I really hope Autodesk is taking notes on the pain we're enduring > switching over...I doubt it though. I'll die before I use Maya or Max as much > as Soft. Its so friggin stupid that we have to take a major step down in day > to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to > do something simple. I can tear through stuff in Soft with ease that I KNOW I > can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, > overriding, layering like a mad-man....getting sh!t done...and on time while > my Maya/Max brethren is taking their time trying to find the "best" plugin or > script to do what I did in 2 seconds. End rant. > > Kris > >> On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto <[email protected]> wrote: >> I think i explained why by default its like that, unless you are animating >> thing with a keyframe here and there and have your animation be dictated by >> the Curve "Tension" instead of having your animation be dictated by what you >> really key, then yes unlocking the tangents is the best way to go, but if >> you want full control then not really, of course this varies with >> preferences, I prefer to have my overshoots keyed and relying on curves with >> handles pulled, if I need to shift poses around my overshoots are always >> like i made them and not what the curve interpolation managed to do. >> >> Anyway unlocking the Curves its a simple click and you can even do it on >> Maya preferences: >> >> >> Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not >> Auto). >> >> My explanation on why I break the handles its because on simple bouncing >> objects its faster to break the Tangents and use it like that instead of >> making 2 extra keys, but its the rare occasion I break them and if timming >> adjusting is needed i will loose time trying to find the same "tension" >> values again. >> >> Its all workflow preferences, I use some scripts in Maya (that I only use >> for Character Animation) and have colleagues that dont use a single script >> and animate all day long with vanilla out of the shelf Maya. >> >>> On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak <[email protected]> wrote: >>> Not that I am using or will be in the near future (Autodesk product that >>> is), but I'd rather have option to lock it if necessary rather than having >>> to unlock it every time i need it. Knowing what you doing with handles is >>> advisable if you animating, so I don't see the point of having them locked >>> by default. >>> >>> >>> Artur >>> >>> 2015-02-13 12:11 GMT+01:00 Marco Peixoto <[email protected]>: >>>> Maya Graph is a bit different (but not that much) than XSi one, we need to >>>> select the handles to move them opposed to Xsi where we just drag them, >>>> maybe you have the Handles locked (always same lenght), which is >>>> advisable, unless you know what you are doing and really want to mess with >>>> them. Why is it advisable, because when animating and having lots of keys >>>> when you change things and make a new Key between two other keys or shift >>>> keys around, the handle stays the same and the curve info is what you >>>> defined early, so its you in control of the curve, with free handles >>>> everything goes whacky if you insert new keys or shift frames. >>>> >>>> Usually the only times I unlock the Handles is if Im animating Bouncing >>>> Motions and I break the handles so i can make the contacts sharper. >>>> >>>> If you can or want, take a look at the How To Cheat in Maya book, the >>>> Graph section will tell you a lot of Maya Graph and you don't need extra >>>> Graph scripts that are a clutter mess IMO. >>>> >>>> >>>> >>>>> On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez <[email protected]> wrote: >>>>> What about select a handle and middle click dragging? (a quite common >>>>> pattern in Maya) >>>>> >>>>> I don't want to be that guy, but this is not the right attitude to learn >>>>> anything! I don't like Maya and I've been frustrated using it as much as >>>>> any softimage user out there, but hey! it's time to get over it and move >>>>> forward... just saying. >>>>> >>>>> Best luck, >>>>> Cesar >>>>> >>>>> >>>>>> On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd <[email protected]> >>>>>> wrote: >>>>>> Your right, I should be more specific. >>>>>> When I'm in Soft, I can grab a key or tangent and move or pull it >>>>>> without have to go to any menu options, I find it frustrating to >>>>>> constantly having to go to the move key tool or to free weights and >>>>>> unlock things, it's just the way I work, I'm sure it's good in many >>>>>> other ways. What I would like to find out is is there a way of having >>>>>> this behavior in maya as default. I find that there is some consistency, >>>>>> real or perceived, in key moving behaviour, sometimes you can move >>>>>> stuff, sometimes you have to go to the menus. >>>>>> I am only a few days into Maya, so I feel like I'm floundering around, >>>>>> which isnt fun. >

