Amen Kris ! 

Sent from my iPhone

> On Feb 13, 2015, at 10:45 AM, Kris Rivel <[email protected]> wrote:
> 
> Ugh...I really hope Autodesk is taking notes on the pain we're enduring 
> switching over...I doubt it though. I'll die before I use Maya or Max as much 
> as Soft. Its so friggin stupid that we have to take a major step down in day 
> to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to 
> do something simple. I can tear through stuff in Soft with ease that I KNOW I 
> can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, 
> overriding, layering like a mad-man....getting sh!t done...and on time while 
> my Maya/Max brethren is taking their time trying to find the "best" plugin or 
> script to do what I did in 2 seconds. End rant.
> 
> Kris
> 
>> On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto <[email protected]> wrote:
>> I think i explained why by default its like that, unless you are animating 
>> thing with a keyframe here and there and have your animation be dictated by 
>> the Curve "Tension" instead of having your animation be dictated by what you 
>> really key, then yes unlocking the tangents is the best way to go, but if 
>> you want full control then not really, of course this varies with 
>> preferences, I prefer to have my overshoots keyed and relying on curves with 
>> handles pulled, if I need to shift poses around my overshoots are always 
>> like i made them and not what the curve interpolation managed to do.
>> 
>> Anyway unlocking the Curves its a simple click and  you can even do it on 
>> Maya preferences:
>> 
>> 
>> Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not 
>> Auto).
>> 
>> My explanation on why I break the handles its because on simple bouncing 
>> objects its faster to break the Tangents and use it like that instead of 
>> making 2 extra keys, but its the rare occasion I break them and if timming 
>> adjusting is needed i will loose time trying to find the same "tension" 
>> values again.
>> 
>> Its all workflow preferences, I use some scripts in Maya (that I only use 
>> for Character Animation) and have colleagues that dont use a single script 
>> and animate all day long with vanilla out of the shelf Maya.
>> 
>>> On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak <[email protected]> wrote:
>>> Not that I am using or will be in the near future (Autodesk product that 
>>> is), but I'd rather have option to lock it if necessary rather than having 
>>> to unlock it every time i need it. Knowing what you doing with handles is 
>>> advisable if you animating, so I don't see the point of having them locked 
>>> by default.
>>> 
>>> 
>>> Artur
>>> 
>>> 2015-02-13 12:11 GMT+01:00 Marco Peixoto <[email protected]>:
>>>> Maya Graph is a bit different (but not that much) than XSi one, we need to 
>>>> select the handles to move them opposed to Xsi where we just drag them, 
>>>> maybe you have the Handles locked (always same lenght), which is 
>>>> advisable, unless you know what you are doing and really want to mess with 
>>>> them. Why is it advisable, because when animating and having lots of keys 
>>>> when you change things and make a new Key between two other keys or shift 
>>>> keys around, the handle stays the same and the curve info is what you 
>>>> defined early, so its you in control of the curve, with free handles 
>>>> everything goes whacky if you insert new keys or shift frames.
>>>> 
>>>> Usually the only times I unlock the Handles is if Im animating Bouncing 
>>>> Motions and I break the handles so i can make the contacts sharper.
>>>> 
>>>> If you can or want, take a look at the How To Cheat in Maya book, the 
>>>> Graph section will tell you a lot of Maya Graph and you don't need extra 
>>>> Graph scripts that are a clutter mess IMO.
>>>> 
>>>> 
>>>> 
>>>>> On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez <[email protected]> wrote:
>>>>> What about select a handle and middle click dragging? (a quite common 
>>>>> pattern in Maya)
>>>>> 
>>>>> I don't want to be that guy, but this is not the right attitude to learn 
>>>>> anything! I don't like Maya and I've been frustrated using it as much as 
>>>>> any softimage user out there, but hey! it's time to get over it and move 
>>>>> forward... just saying.
>>>>> 
>>>>> Best luck,
>>>>> Cesar
>>>>> 
>>>>> 
>>>>>> On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd <[email protected]> 
>>>>>> wrote:
>>>>>> Your right, I should be more specific.
>>>>>> When I'm in Soft, I can grab a key or tangent and move or pull it 
>>>>>> without have to go to any menu options, I find it frustrating to 
>>>>>> constantly having to go to the move key tool or to free weights and 
>>>>>> unlock things, it's just the way I work, I'm sure it's good in many 
>>>>>> other ways. What I would like to find out is is there a way of having 
>>>>>> this behavior in maya as default. I find that there is some consistency, 
>>>>>> real or perceived, in key moving behaviour, sometimes you can move 
>>>>>> stuff, sometimes you have to go to the menus.
>>>>>> I am only a few days into Maya, so I feel like I'm floundering around, 
>>>>>> which isnt fun.
> 

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