and still strogn as always... with maya you work-around, with softimage you work!
On Fri, Feb 13, 2015 at 7:25 PM, Sofronis Efstathiou < [email protected]> wrote: > Hahahaha David... I know your pain. But the Animschool sessions are going > well.. Maybe you should sign up ;o) > > Sofronis Efstathiou > > Postgraduate Framework Leader and BFX Festival Director > Computer Animation Academic Group > National Centre for Computer Animation > > Email: [email protected] > > Tel: +44 (0) 1202 965805 > > Profile: http://uk.linkedin.com/in/sofronisefstathiou > > Student Work: > http://www.youtube.com/NCCA3DAnimation > http://www.youtube.com/NCCADigitalFX > http://www.youtube.com/NCCAAnimation > > > > > -----Original Message----- > From: David Gallagher [[email protected]] > Received: Friday, 13 Feb 2015, 17:09 > To: [email protected] [[email protected]] > Subject: Re: Maya, sheesh! > > I'm still using Softimage every day and exporting my work to Maya. It's > more pleasant than beating my head against the wall in Maya. > > Dave G > > On 2/13/2015 9:58 AM, Greg Punchatz wrote: > Amen Kris ! > > Sent from my iPhone > > On Feb 13, 2015, at 10:45 AM, Kris Rivel <[email protected]<mailto: > [email protected]>> wrote: > > Ugh...I really hope Autodesk is taking notes on the pain we're enduring > switching over...I doubt it though. I'll die before I use Maya or Max as > much as Soft. Its so friggin stupid that we have to take a major step down > in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. > just to do something simple. I can tear through stuff in Soft with ease > that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm > connecting, overriding, layering like a mad-man....getting sh!t done...and > on time while my Maya/Max brethren is taking their time trying to find the > "best" plugin or script to do what I did in 2 seconds. End rant. > > Kris > > On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto <[email protected]<mailto: > [email protected]>> wrote: > I think i explained why by default its like that, unless you are animating > thing with a keyframe here and there and have your animation be dictated by > the Curve "Tension" instead of having your animation be dictated by what > you really key, then yes unlocking the tangents is the best way to go, but > if you want full control then not really, of course this varies with > preferences, I prefer to have my overshoots keyed and relying on curves > with handles pulled, if I need to shift poses around my overshoots are > always like i made them and not what the curve interpolation managed to do. > > Anyway unlocking the Curves its a simple click and you can even do it on > Maya preferences: > > > Preferences---Animation---Uncheck the Weighted Tangents (and use Spline > not Auto). > > My explanation on why I break the handles its because on simple bouncing > objects its faster to break the Tangents and use it like that instead of > making 2 extra keys, but its the rare occasion I break them and if timming > adjusting is needed i will loose time trying to find the same "tension" > values again. > > Its all workflow preferences, I use some scripts in Maya (that I only use > for Character Animation) and have colleagues that dont use a single script > and animate all day long with vanilla out of the shelf Maya. > > On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak <[email protected] > <mailto:[email protected]>> wrote: > Not that I am using or will be in the near future (Autodesk product that > is), but I'd rather have option to lock it if necessary rather than having > to unlock it every time i need it. Knowing what you doing with handles is > advisable if you animating, so I don't see the point of having them locked > by default. > > > Artur > > 2015-02-13 12:11 GMT+01:00 Marco Peixoto <[email protected]<mailto: > [email protected]>>: > Maya Graph is a bit different (but not that much) than XSi one, we need to > select the handles to move them opposed to Xsi where we just drag them, > maybe you have the Handles locked (always same lenght), which is advisable, > unless you know what you are doing and really want to mess with them. Why > is it advisable, because when animating and having lots of keys when you > change things and make a new Key between two other keys or shift keys > around, the handle stays the same and the curve info is what you defined > early, so its you in control of the curve, with free handles everything > goes whacky if you insert new keys or shift frames. > > Usually the only times I unlock the Handles is if Im animating Bouncing > Motions and I break the handles so i can make the contacts sharper. > > If you can or want, take a look at the How To Cheat in Maya book, the > Graph section will tell you a lot of Maya Graph and you don't need extra > Graph scripts that are a clutter mess IMO. > > > > On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez <[email protected]<mailto: > [email protected]>> wrote: > What about select a handle and middle click dragging? (a quite common > pattern in Maya) > > I don't want to be that guy, but this is not the right attitude to learn > anything! I don't like Maya and I've been frustrated using it as much as > any softimage user out there, but hey! it's time to get over it and move > forward... just saying. > > Best luck, > Cesar > > > On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd <[email protected] > <mailto:[email protected]>> wrote: > Your right, I should be more specific. > When I'm in Soft, I can grab a key or tangent and move or pull it without > have to go to any menu options, I find it frustrating to constantly having > to go to the move key tool or to free weights and unlock things, it's just > the way I work, I'm sure it's good in many other ways. What I would like to > find out is is there a way of having this behavior in maya as default. I > find that there is some consistency, real or perceived, in key moving > behaviour, sometimes you can move stuff, sometimes you have to go to the > menus. > I am only a few days into Maya, so I feel like I'm floundering around, > which isnt fun. > > > > > > > BU is a Disability Two Ticks Employer and has signed up to the Mindful > Employer charter. Information about the accessibility of University > buildings can be found on the BU DisabledGo webpages This email is intended > only for the person to whom it is addressed and may contain confidential > information. If you have received this email in error, please notify the > sender and delete this email, which must not be copied, distributed or > disclosed to any other person. Any views or opinions presented are solely > those of the author and do not necessarily represent those of Bournemouth > University or its subsidiary companies. Nor can any contract be formed on > behalf of the University or its subsidiary companies via email. > >

