and still strogn as always...

with maya you work-around, with softimage you work!

On Fri, Feb 13, 2015 at 7:25 PM, Sofronis Efstathiou <
[email protected]> wrote:

> Hahahaha David... I know your pain. But the Animschool sessions are going
> well.. Maybe you should sign up ;o)
>
> Sofronis Efstathiou
>
> Postgraduate Framework Leader and BFX Festival Director
> Computer Animation Academic Group
> National Centre for Computer Animation
>
> Email: [email protected]
>
> Tel: +44 (0) 1202 965805
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>
> Student Work:
> http://www.youtube.com/NCCA3DAnimation
> http://www.youtube.com/NCCADigitalFX
> http://www.youtube.com/NCCAAnimation
>
>
>
>
> -----Original Message-----
> From: David Gallagher [[email protected]]
> Received: Friday, 13 Feb 2015, 17:09
> To: [email protected] [[email protected]]
> Subject: Re: Maya, sheesh!
>
> I'm still using Softimage every day and exporting my work to Maya. It's
> more pleasant than beating my head against the wall in Maya.
>
> Dave G
>
> On 2/13/2015 9:58 AM, Greg Punchatz wrote:
> Amen Kris !
>
> Sent from my iPhone
>
> On Feb 13, 2015, at 10:45 AM, Kris Rivel <[email protected]<mailto:
> [email protected]>> wrote:
>
> Ugh...I really hope Autodesk is taking notes on the pain we're enduring
> switching over...I doubt it though. I'll die before I use Maya or Max as
> much as Soft. Its so friggin stupid that we have to take a major step down
> in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc.
> just to do something simple. I can tear through stuff in Soft with ease
> that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm
> connecting, overriding, layering like a mad-man....getting sh!t done...and
> on time while my Maya/Max brethren is taking their time trying to find the
> "best" plugin or script to do what I did in 2 seconds. End rant.
>
> Kris
>
> On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto <[email protected]<mailto:
> [email protected]>> wrote:
> I think i explained why by default its like that, unless you are animating
> thing with a keyframe here and there and have your animation be dictated by
> the Curve "Tension" instead of having your animation be dictated by what
> you really key, then yes unlocking the tangents is the best way to go, but
> if you want full control then not really, of course this varies with
> preferences, I prefer to have my overshoots keyed and relying on curves
> with handles pulled, if I need to shift poses around my overshoots are
> always like i made them and not what the curve interpolation managed to do.
>
> Anyway unlocking the Curves its a simple click and  you can even do it on
> Maya preferences:
>
>
> Preferences---Animation---Uncheck the Weighted Tangents (and use Spline
> not Auto).
>
> My explanation on why I break the handles its because on simple bouncing
> objects its faster to break the Tangents and use it like that instead of
> making 2 extra keys, but its the rare occasion I break them and if timming
> adjusting is needed i will loose time trying to find the same "tension"
> values again.
>
> Its all workflow preferences, I use some scripts in Maya (that I only use
> for Character Animation) and have colleagues that dont use a single script
> and animate all day long with vanilla out of the shelf Maya.
>
> On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak <[email protected]
> <mailto:[email protected]>> wrote:
> Not that I am using or will be in the near future (Autodesk product that
> is), but I'd rather have option to lock it if necessary rather than having
> to unlock it every time i need it. Knowing what you doing with handles is
> advisable if you animating, so I don't see the point of having them locked
> by default.
>
>
> Artur
>
> 2015-02-13 12:11 GMT+01:00 Marco Peixoto <[email protected]<mailto:
> [email protected]>>:
> Maya Graph is a bit different (but not that much) than XSi one, we need to
> select the handles to move them opposed to Xsi where we just drag them,
> maybe you have the Handles locked (always same lenght), which is advisable,
> unless you know what you are doing and really want to mess with them. Why
> is it advisable, because when animating and having lots of keys when you
> change things and make a new Key between two other keys or shift keys
> around, the handle stays the same and the curve info is what you defined
> early, so its you in control of the curve, with free handles everything
> goes whacky if you insert new keys or shift frames.
>
> Usually the only times I unlock the Handles is if Im animating Bouncing
> Motions and I break the handles so i can make the contacts sharper.
>
> If you can or want, take a look at the How To Cheat in Maya book, the
> Graph section will tell you a lot of Maya Graph and you don't need extra
> Graph scripts that are a clutter mess IMO.
>
>
>
> On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez <[email protected]<mailto:
> [email protected]>> wrote:
> What about select a handle and middle click dragging? (a quite common
> pattern in Maya)
>
> I don't want to be that guy, but this is not the right attitude to learn
> anything! I don't like Maya and I've been frustrated using it as much as
> any softimage user out there, but hey! it's time to get over it and move
> forward... just saying.
>
> Best luck,
> Cesar
>
>
> On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd <[email protected]
> <mailto:[email protected]>> wrote:
> Your right, I should be more specific.
> When I'm in Soft, I can grab a key or tangent and move or pull it without
> have to go to any menu options, I find it frustrating to constantly having
> to go to the move key tool or to free weights and unlock things, it's just
> the way I work, I'm sure it's good in many other ways. What I would like to
> find out is is there a way of having this behavior in maya as default. I
> find that there is some consistency, real or perceived, in key moving
> behaviour, sometimes you can move stuff, sometimes you have to go to the
> menus.
> I am only a few days into Maya, so I feel like I'm floundering around,
> which isnt fun.
>
>
>
>
>
>
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