Hi Francisco,
Well, main issue is that not everyone has a GTX, so if you're planning to
create something to distribute you'll probably need to downscale the asset
a lot and tweak the various settings ( disable Vsync and probably doing a
bit of downscale of the asset )...depends on the project, but overall there
are some trick to boost the FPS...
In general lets say that Unity cope with Oculus better, but in terms of
visual quality UE4 is much better.

2015-04-09 14:14 GMT+02:00 Francisco Criado <[email protected]>:

> Hi Nicolas!
> Can you explain a little bit more? We are not having big issues with
> Oculus, all of the expereinces we ve done are about 100 and 120 fps without
> any problems on gtx970 and gtx980.
>
> F.
>
>
>
> 2015-04-09 9:08 GMT-03:00 Nicolas Esposito <[email protected]>:
>
> In general Oculus performances are terrible within UE4, which is now a
>> major drawback.
>>
>> Unity in this case is a well tested software if you're going for a VR
>> situation, while UE4 is getting there ;)
>>
>> 2015-04-09 13:44 GMT+02:00 Francisco Criado <[email protected]>:
>>
>>> Hi Gerbrand,
>>>
>>> in my experience, if wou want to make vr content for mobile i would
>>> recommend you samsung gear vr rather than cardboard.
>>> We been testing on mobile users and must say cardboard isn´t a pretty
>>> chance to VR due to lag, comfort, and latency depending on mobile
>>> model.Samusng gear vr is is definitely more expensive but has a growing
>>> market, and a nice store for apps.
>>> In terms of software, you said it, Unity reminds me of Maya or Max,
>>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing
>>> 3d...
>>>
>>>
>>> Hope it helps!
>>>
>>> F.
>>>
>>>
>>>
>>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>:
>>>
>>>  Yeah Oculus in unreal is easy.. The problem with the google cardboard
>>>> is getting the head motion to drive the camera, and creating a proper split
>>>> screen.
>>>> I really hope they release a template for cardboard in unreal soon.
>>>> Us dumb-folk loves them templates :)
>>>>
>>>>
>>>> On 09/04/2015 12:31, Alok Gandhi wrote:
>>>>
>>>> Done tons of ocuclus for unity. Have good experience so far. Not sure
>>>> about unreal though.
>>>>
>>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> wrote:
>>>>
>>>>> Hey guys.. this is way of topic, but I ask here because the smart kids
>>>>> hang out on this side of the internet ;P
>>>>> I'm very keen to create vr stories, but for Joe Everybody.
>>>>> The oculus is great, but it has a very small audience at the moment.
>>>>> Google cardboard on the other hand is accessible to anyone with a
>>>>> smartish phone.
>>>>> Now I got a simple thing going with unity, and it works great.
>>>>> Problem is; unity reminds me of maya, and maya leads to anger and
>>>>> anger leads to... oh you get the picture.
>>>>> Unreal on the other hand feel friendly, like a ICE tree, made of
>>>>> friendly things.
>>>>> Until you try and do a google cardboard project that is.
>>>>> Has anyone here done unreal work for google cardboard?
>>>>> Care to share some knowledge?
>>>>> Thanks guys
>>>>> G
>>>>>
>>>>
>>>>
>>>>
>>>>  --
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>
>
> --
>
>
>

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