Not sure what you would call a stupid question to a stupid operator... :)
Maybe two stupids make a smart.. yeah.. I'll go with that.
So to answer you smart question... "you want me to press what now???"
I haven’t tried that, because I don’t no much about ue4 to begin with.
My first obstacle was to just get the camera to be controlled by my phone.
I got this to work to a degree, but rotating the phone only rotated the
camera a few pixels, before it started spinning, or snapping around.
As far as stereo goes, I got it to split the screen and only show the
right camera.
I suppose I was spoilt by the fact that there is a pre-set to do all
this in unity.
The reason I like the cardboard is because of the type of reaction I've
seen to it.. We show people the DK2 and their minds are blown in the
same way a super car blows your mind.. nice, but out of reach.
The cardboard however gets people genuinely interested because of how
accessible it is.
Sure its not perfect, but that didn't stop people developing games in
the 80s either.
G
On 09/04/2015 15:03, Francisco Criado wrote:
Gerbrand,
Stupid question, have you tried forcing stereo on at begin play on the
level blueprint?
F.
2015-04-09 9:46 GMT-03:00 Gerbrand Nel <[email protected]
<mailto:[email protected]>>:
Hi Francisco
Thanks for the input.
I agree that gear and oculus is way better than cardboard, but
I've seen a few nice smooth things on cardboard too.
I'm not so much interested in creating high poly sets with all the
lighting effects in the world. Mostly just static environments to
explore as part of a story.
I know I can get all of this done in unity, but I _want_ to do it
in unreal.
I've written enough bloody scripts last year in maya to last me a
lifetime.
Also the houdini to unreal plugin means I get to learn two new
software pieces I enjoy.
I've been trying most of the things in the link you sent over the
last few days, but I run into all the problems described in there
without any of the solutions working for me.
The vr template also didn't give me a split screen, or the lens
distortion, or the tracking I was hoping for.
Ah the pain and joy of new software :)
G
On 09/04/2015 14:08, Francisco Criado wrote:
By the way,
there is a VR Template for Unreal we use in our projects, have
you checked if it works for cardboard?
Also there is this on the ue forum that may help:
https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard
its seems to be a workaround from Noculus solution.
Hope it helps.
F.
2015-04-09 8:44 GMT-03:00 Francisco Criado <[email protected]
<mailto:[email protected]>>:
Hi Gerbrand,
in my experience, if wou want to make vr content for mobile i
would recommend you samsung gear vr rather than cardboard.
We been testing on mobile users and must say cardboard isn´t
a pretty chance to VR due to lag, comfort, and latency
depending on mobile model.Samusng gear vr is is definitely
more expensive but has a growing market, and a nice store for
apps.
In terms of software, you said it, Unity reminds me of Maya
or Max, where you can do 3d, and Unreal reminds me softimage
where you enjoy doing 3d...
Hope it helps!
F.
2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]
<mailto:[email protected]>>:
Yeah Oculus in unreal is easy.. The problem with the
google cardboard is getting the head motion to drive the
camera, and creating a proper split screen.
I really hope they release a template for cardboard in
unreal soon.
Us dumb-folk loves them templates :)
On 09/04/2015 12:31, Alok Gandhi wrote:
Done tons of ocuclus for unity. Have good experience so
far. Not sure about unreal though.
On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel
<[email protected] <mailto:[email protected]>> wrote:
Hey guys.. this is way of topic, but I ask here
because the smart kids hang out on this side of the
internet ;P
I'm very keen to create vr stories, but for Joe
Everybody.
The oculus is great, but it has a very small
audience at the moment.
Google cardboard on the other hand is accessible to
anyone with a smartish phone.
Now I got a simple thing going with unity, and it
works great.
Problem is; unity reminds me of maya, and maya leads
to anger and anger leads to... oh you get the picture.
Unreal on the other hand feel friendly, like a ICE
tree, made of friendly things.
Until you try and do a google cardboard project that is.
Has anyone here done unreal work for google cardboard?
Care to share some knowledge?
Thanks guys
G
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