while on the subject. anyone found anything useful in Unreal for Augmented Reality at all, even if it is basic image tracking?
On Thu, Apr 9, 2015 at 2:08 PM, Nicolas Esposito <[email protected]> wrote: > In general Oculus performances are terrible within UE4, which is now a > major drawback. > > Unity in this case is a well tested software if you're going for a VR > situation, while UE4 is getting there ;) > > 2015-04-09 13:44 GMT+02:00 Francisco Criado <[email protected]>: > >> Hi Gerbrand, >> >> in my experience, if wou want to make vr content for mobile i would >> recommend you samsung gear vr rather than cardboard. >> We been testing on mobile users and must say cardboard isn“t a pretty >> chance to VR due to lag, comfort, and latency depending on mobile >> model.Samusng gear vr is is definitely more expensive but has a growing >> market, and a nice store for apps. >> In terms of software, you said it, Unity reminds me of Maya or Max, where >> you can do 3d, and Unreal reminds me softimage where you enjoy doing 3d... >> >> >> Hope it helps! >> >> F. >> >> >> >> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>: >> >> Yeah Oculus in unreal is easy.. The problem with the google cardboard >>> is getting the head motion to drive the camera, and creating a proper split >>> screen. >>> I really hope they release a template for cardboard in unreal soon. >>> Us dumb-folk loves them templates :) >>> >>> >>> On 09/04/2015 12:31, Alok Gandhi wrote: >>> >>> Done tons of ocuclus for unity. Have good experience so far. Not sure >>> about unreal though. >>> >>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> wrote: >>> >>>> Hey guys.. this is way of topic, but I ask here because the smart kids >>>> hang out on this side of the internet ;P >>>> I'm very keen to create vr stories, but for Joe Everybody. >>>> The oculus is great, but it has a very small audience at the moment. >>>> Google cardboard on the other hand is accessible to anyone with a >>>> smartish phone. >>>> Now I got a simple thing going with unity, and it works great. >>>> Problem is; unity reminds me of maya, and maya leads to anger and anger >>>> leads to... oh you get the picture. >>>> Unreal on the other hand feel friendly, like a ICE tree, made of >>>> friendly things. >>>> Until you try and do a google cardboard project that is. >>>> Has anyone here done unreal work for google cardboard? >>>> Care to share some knowledge? >>>> Thanks guys >>>> G >>>> >>> >>> >>> >>> -- >>> >>> >>> >> >> >> -- >> >> >> >

