while on the subject. anyone found anything useful in Unreal for Augmented
Reality at all, even if it is basic image tracking?

On Thu, Apr 9, 2015 at 2:08 PM, Nicolas Esposito <[email protected]> wrote:

> In general Oculus performances are terrible within UE4, which is now a
> major drawback.
>
> Unity in this case is a well tested software if you're going for a VR
> situation, while UE4 is getting there ;)
>
> 2015-04-09 13:44 GMT+02:00 Francisco Criado <[email protected]>:
>
>> Hi Gerbrand,
>>
>> in my experience, if wou want to make vr content for mobile i would
>> recommend you samsung gear vr rather than cardboard.
>> We been testing on mobile users and must say cardboard isn“t a pretty
>> chance to VR due to lag, comfort, and latency depending on mobile
>> model.Samusng gear vr is is definitely more expensive but has a growing
>> market, and a nice store for apps.
>> In terms of software, you said it, Unity reminds me of Maya or Max, where
>> you can do 3d, and Unreal reminds me softimage where you enjoy doing 3d...
>>
>>
>> Hope it helps!
>>
>> F.
>>
>>
>>
>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>:
>>
>>  Yeah Oculus in unreal is easy.. The problem with the google cardboard
>>> is getting the head motion to drive the camera, and creating a proper split
>>> screen.
>>> I really hope they release a template for cardboard in unreal soon.
>>> Us dumb-folk loves them templates :)
>>>
>>>
>>> On 09/04/2015 12:31, Alok Gandhi wrote:
>>>
>>> Done tons of ocuclus for unity. Have good experience so far. Not sure
>>> about unreal though.
>>>
>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> wrote:
>>>
>>>> Hey guys.. this is way of topic, but I ask here because the smart kids
>>>> hang out on this side of the internet ;P
>>>> I'm very keen to create vr stories, but for Joe Everybody.
>>>> The oculus is great, but it has a very small audience at the moment.
>>>> Google cardboard on the other hand is accessible to anyone with a
>>>> smartish phone.
>>>> Now I got a simple thing going with unity, and it works great.
>>>> Problem is; unity reminds me of maya, and maya leads to anger and anger
>>>> leads to... oh you get the picture.
>>>> Unreal on the other hand feel friendly, like a ICE tree, made of
>>>> friendly things.
>>>> Until you try and do a google cardboard project that is.
>>>> Has anyone here done unreal work for google cardboard?
>>>> Care to share some knowledge?
>>>> Thanks guys
>>>> G
>>>>
>>>
>>>
>>>
>>>  --
>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>

Reply via email to