Great thanks...was hoping it was just a few settings and not tweaking each shader...but it is what it is. Is there another way via just exposure settings in Photoshop and render settings in Soft?
On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller < [email protected]> wrote: > Straight to the pie: > 1. For shaders (so they don´t look washed out) place a Color correction > node. And set their gama into 0.45 (that´s 1 divided by 2.2). The shaders > will look nice again. > 2. For the texture files (images), go to their "adjust" tab, find Color > Profile (should be on linear) and there for you see it washed out. Set it > to SRGB and you should see your textures in wondercolor. :) > > This is all assuming you already checked the boxes on > File>Preferences>Display>Color managment and ticked: > Apply to: > Render regions and viewports > Render pass and preview > Shader balls > UI widgets > FX Viewers. > And of course checking all your gamma values are on 2.2 > > Hope this helps. > David. > > > On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel <[email protected]> wrote: > >> I'm a virgin to the whole linear/gamma lighting method. I'm old school >> and render out 8bit stuff mostly. I noticed in reshift, the default gamma >> setting makes everything in the region, render, etc. look light and washed >> out. Changing it to 1 looks normal. But if I want to properly render out >> exr, what should I have these set to? After rendering and wanting to do >> some post work in photoshop...what should my space be set to so I'm >> seeing/working with the right thing? >> >> Kris >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> >

