Tim, when I set all my Softimage Color Management Prefs to "off" the colors
don't look correct in the region. I am interpreting all the input textures
correctly as either sRGB or Linear as needed. I do not have Automatically
Correct Color Inputs (Redshift Settings) or Apply Gamma Correction (Pass)
enabled. It looks correct when I have all the boxes ticked in the Softimage
Color Management prefs.

On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson <[email protected]
> wrote:

>  To echo Ognjen here... We have all our Soft Color Management Prefs
> unchecked, and we let Redshift handle everything. If you're rendering to a
> color space like sRGB, then in the 'Output' tab in the RS settings, under
> the Gamma section, set the File Output to either 'Use Display Gamma' or
> 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out,
> then their Color Profile may be defaulting to Linear, which would cause the
> wash-out (since you're rendering to sRGB 2.2).
>
> Back on the Output settings tab in RS, you might also want to enable
> 'Automatically Correct Color Inputs', depending on your workflow.
>
> Now, I almost always add a color correction node to all my color tetxures
> in my shader trees, but I leave the values at their defaults. This is just
> to give me controls later at the shot level. I certainly don't drop the
> gamma to 0.45 on all the color correct nodes. That's simply not necessary
> if RS is handling it anyway, and XSI's color management stuff is off.
>
> -Tim
>
>
>
> On 6/18/2015 2:54 PM, Kris Rivel wrote:
>
> Thanks Ognjen. I did what you suggested but I'm still getting a slightly
> washed out render that's a bit brighter. Must be something else I'm missing?
>
> On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic <[email protected]> wrote:
>
>> Actually i dont think you should be color correcting your shader nodes,
>> that doesnt sound like a very smart thing to do. All the native color
>> managment settings in the softimage settings should be off by default, and
>> then you leave redshift to correct everything for you, all you have to do
>> is to make sure that your displacement images are set to linear in the
>> image node, and color textures are set to srgb, and that you have
>> "Automatically correct color inputs" switched on in the redshift settings
>> to correct all your shader color parameters. Theres no need for anything
>> else then that. In redshift your display gamma will be set to 2.2 and
>> output will be linear for exr by default.
>>
>> On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel < <[email protected]>
>> [email protected]> wrote:
>>
>>> Great thanks...was hoping it was just a few settings and not tweaking
>>> each shader...but it is what it is. Is there another way via just exposure
>>> settings in Photoshop and render settings in Soft?
>>>
>>> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller <
>>> [email protected]> wrote:
>>>
>>>>       Straight to the pie:
>>>>  1. For shaders (so they don´t look washed out) place a Color
>>>> correction node. And set their gama into 0.45 (that´s 1 divided by 2.2).
>>>> The shaders will look nice again.
>>>>  2. For the texture files (images), go to their "adjust" tab, find
>>>> Color Profile (should be on linear) and there for you see it washed out.
>>>> Set it to SRGB and you should see your textures in wondercolor. :)
>>>>
>>>>  This is all assuming you already checked the boxes on
>>>> File>Preferences>Display>Color managment and ticked:
>>>>  Apply to:
>>>>  Render regions and viewports
>>>>  Render pass and preview
>>>>  Shader balls
>>>>  UI widgets
>>>>  FX Viewers.
>>>>  And of course checking all your gamma values are on 2.2
>>>>
>>>>  Hope this helps.
>>>>  David.
>>>>
>>>>
>>>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel < <[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>>  I'm a virgin to the whole linear/gamma lighting method. I'm old
>>>>> school and render out 8bit stuff mostly. I noticed in reshift, the default
>>>>> gamma setting makes everything in the region, render, etc. look light and
>>>>> washed out. Changing it to 1 looks normal. But if I want to properly 
>>>>> render
>>>>> out exr, what should I have these set to? After rendering and wanting to 
>>>>> do
>>>>> some post work in photoshop...what should my space be set to so I'm
>>>>> seeing/working with the right thing?
>>>>>
>>>>>  Kris
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>  Portfolio 2013 <http://be.net/3dcinetv>
>>>>  Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>
>>>
>>
>
> --
>
>
>
>

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