Tim, when I set all my Softimage Color Management Prefs to "off" the colors don't look correct in the region. I am interpreting all the input textures correctly as either sRGB or Linear as needed. I do not have Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma Correction (Pass) enabled. It looks correct when I have all the boxes ticked in the Softimage Color Management prefs.
On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson <[email protected] > wrote: > To echo Ognjen here... We have all our Soft Color Management Prefs > unchecked, and we let Redshift handle everything. If you're rendering to a > color space like sRGB, then in the 'Output' tab in the RS settings, under > the Gamma section, set the File Output to either 'Use Display Gamma' or > 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out, > then their Color Profile may be defaulting to Linear, which would cause the > wash-out (since you're rendering to sRGB 2.2). > > Back on the Output settings tab in RS, you might also want to enable > 'Automatically Correct Color Inputs', depending on your workflow. > > Now, I almost always add a color correction node to all my color tetxures > in my shader trees, but I leave the values at their defaults. This is just > to give me controls later at the shot level. I certainly don't drop the > gamma to 0.45 on all the color correct nodes. That's simply not necessary > if RS is handling it anyway, and XSI's color management stuff is off. > > -Tim > > > > On 6/18/2015 2:54 PM, Kris Rivel wrote: > > Thanks Ognjen. I did what you suggested but I'm still getting a slightly > washed out render that's a bit brighter. Must be something else I'm missing? > > On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic <[email protected]> wrote: > >> Actually i dont think you should be color correcting your shader nodes, >> that doesnt sound like a very smart thing to do. All the native color >> managment settings in the softimage settings should be off by default, and >> then you leave redshift to correct everything for you, all you have to do >> is to make sure that your displacement images are set to linear in the >> image node, and color textures are set to srgb, and that you have >> "Automatically correct color inputs" switched on in the redshift settings >> to correct all your shader color parameters. Theres no need for anything >> else then that. In redshift your display gamma will be set to 2.2 and >> output will be linear for exr by default. >> >> On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel < <[email protected]> >> [email protected]> wrote: >> >>> Great thanks...was hoping it was just a few settings and not tweaking >>> each shader...but it is what it is. Is there another way via just exposure >>> settings in Photoshop and render settings in Soft? >>> >>> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller < >>> [email protected]> wrote: >>> >>>> Straight to the pie: >>>> 1. For shaders (so they don´t look washed out) place a Color >>>> correction node. And set their gama into 0.45 (that´s 1 divided by 2.2). >>>> The shaders will look nice again. >>>> 2. For the texture files (images), go to their "adjust" tab, find >>>> Color Profile (should be on linear) and there for you see it washed out. >>>> Set it to SRGB and you should see your textures in wondercolor. :) >>>> >>>> This is all assuming you already checked the boxes on >>>> File>Preferences>Display>Color managment and ticked: >>>> Apply to: >>>> Render regions and viewports >>>> Render pass and preview >>>> Shader balls >>>> UI widgets >>>> FX Viewers. >>>> And of course checking all your gamma values are on 2.2 >>>> >>>> Hope this helps. >>>> David. >>>> >>>> >>>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel < <[email protected]> >>>> [email protected]> wrote: >>>> >>>>> I'm a virgin to the whole linear/gamma lighting method. I'm old >>>>> school and render out 8bit stuff mostly. I noticed in reshift, the default >>>>> gamma setting makes everything in the region, render, etc. look light and >>>>> washed out. Changing it to 1 looks normal. But if I want to properly >>>>> render >>>>> out exr, what should I have these set to? After rendering and wanting to >>>>> do >>>>> some post work in photoshop...what should my space be set to so I'm >>>>> seeing/working with the right thing? >>>>> >>>>> Kris >>>>> >>>> >>>> >>>> >>>> -- >>>> Portfolio 2013 <http://be.net/3dcinetv> >>>> Cinema & TV production >>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>> >>> >>> >> > > -- > > > >

