Thanks Ognjen. I did what you suggested but I'm still getting a slightly washed out render that's a bit brighter. Must be something else I'm missing?
On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic <[email protected]> wrote: > Actually i dont think you should be color correcting your shader nodes, > that doesnt sound like a very smart thing to do. All the native color > managment settings in the softimage settings should be off by default, and > then you leave redshift to correct everything for you, all you have to do > is to make sure that your displacement images are set to linear in the > image node, and color textures are set to srgb, and that you have > "Automatically correct color inputs" switched on in the redshift settings > to correct all your shader color parameters. Theres no need for anything > else then that. In redshift your display gamma will be set to 2.2 and > output will be linear for exr by default. > > On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel <[email protected]> wrote: > >> Great thanks...was hoping it was just a few settings and not tweaking >> each shader...but it is what it is. Is there another way via just exposure >> settings in Photoshop and render settings in Soft? >> >> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller < >> [email protected]> wrote: >> >>> Straight to the pie: >>> 1. For shaders (so they don´t look washed out) place a Color correction >>> node. And set their gama into 0.45 (that´s 1 divided by 2.2). The shaders >>> will look nice again. >>> 2. For the texture files (images), go to their "adjust" tab, find Color >>> Profile (should be on linear) and there for you see it washed out. Set it >>> to SRGB and you should see your textures in wondercolor. :) >>> >>> This is all assuming you already checked the boxes on >>> File>Preferences>Display>Color managment and ticked: >>> Apply to: >>> Render regions and viewports >>> Render pass and preview >>> Shader balls >>> UI widgets >>> FX Viewers. >>> And of course checking all your gamma values are on 2.2 >>> >>> Hope this helps. >>> David. >>> >>> >>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel <[email protected]> >>> wrote: >>> >>>> I'm a virgin to the whole linear/gamma lighting method. I'm old school >>>> and render out 8bit stuff mostly. I noticed in reshift, the default gamma >>>> setting makes everything in the region, render, etc. look light and washed >>>> out. Changing it to 1 looks normal. But if I want to properly render out >>>> exr, what should I have these set to? After rendering and wanting to do >>>> some post work in photoshop...what should my space be set to so I'm >>>> seeing/working with the right thing? >>>> >>>> Kris >>>> >>> >>> >>> >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >> >> >

