Thanks Ognjen. I did what you suggested but I'm still getting a slightly
washed out render that's a bit brighter. Must be something else I'm missing?

On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic <[email protected]> wrote:

> Actually i dont think you should be color correcting your shader nodes,
> that doesnt sound like a very smart thing to do. All the native color
> managment settings in the softimage settings should be off by default, and
> then you leave redshift to correct everything for you, all you have to do
> is to make sure that your displacement images are set to linear in the
> image node, and color textures are set to srgb, and that you have
> "Automatically correct color inputs" switched on in the redshift settings
> to correct all your shader color parameters. Theres no need for anything
> else then that. In redshift your display gamma will be set to 2.2 and
> output will be linear for exr by default.
>
> On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel <[email protected]> wrote:
>
>> Great thanks...was hoping it was just a few settings and not tweaking
>> each shader...but it is what it is. Is there another way via just exposure
>> settings in Photoshop and render settings in Soft?
>>
>> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller <
>> [email protected]> wrote:
>>
>>> Straight to the pie:
>>> 1. For shaders (so they don´t look washed out) place a Color correction
>>> node. And set their gama into 0.45 (that´s 1 divided by 2.2). The shaders
>>> will look nice again.
>>> 2. For the texture files (images), go to their "adjust" tab, find Color
>>> Profile (should be on linear) and there for you see it washed out. Set it
>>> to SRGB and you should see your textures in wondercolor. :)
>>>
>>> This is all assuming you already checked the boxes on
>>> File>Preferences>Display>Color managment and ticked:
>>> Apply to:
>>> Render regions and viewports
>>> Render pass and preview
>>> Shader balls
>>> UI widgets
>>> FX Viewers.
>>> And of course checking all your gamma values are on 2.2
>>>
>>> Hope this helps.
>>> David.
>>>
>>>
>>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel <[email protected]>
>>> wrote:
>>>
>>>> I'm a virgin to the whole linear/gamma lighting method. I'm old school
>>>> and render out 8bit stuff mostly. I noticed in reshift, the default gamma
>>>> setting makes everything in the region, render, etc. look light and washed
>>>> out. Changing it to 1 looks normal. But if I want to properly render out
>>>> exr, what should I have these set to? After rendering and wanting to do
>>>> some post work in photoshop...what should my space be set to so I'm
>>>> seeing/working with the right thing?
>>>>
>>>> Kris
>>>>
>>>
>>>
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>
>>
>

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