Thanks guys...some good stuff here! So what about environment lighting...hdr/exr stuff...linear or sRGB for that?
On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson <[email protected] > wrote: > Weird... I have noticed that sometimes, the 'sRGB' option for image > profiles doesn't actually work, and I have to set it to a custom gamma and > use 2.2 for it to look correct. But I have to say that all my prefs for > color mgt are off, and textures and colors look right. Of course I also > render out to linear space... > -Tim > > > On 6/19/2015 3:19 PM, Byron Nash wrote: > > Tim, when I set all my Softimage Color Management Prefs to "off" the > colors don't look correct in the region. I am interpreting all the input > textures correctly as either sRGB or Linear as needed. I do not have > Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma > Correction (Pass) enabled. It looks correct when I have all the boxes > ticked in the Softimage Color Management prefs. > > On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson < > [email protected]> wrote: > >> To echo Ognjen here... We have all our Soft Color Management Prefs >> unchecked, and we let Redshift handle everything. If you're rendering to a >> color space like sRGB, then in the 'Output' tab in the RS settings, under >> the Gamma section, set the File Output to either 'Use Display Gamma' or >> 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out, >> then their Color Profile may be defaulting to Linear, which would cause the >> wash-out (since you're rendering to sRGB 2.2). >> >> Back on the Output settings tab in RS, you might also want to enable >> 'Automatically Correct Color Inputs', depending on your workflow. >> >> Now, I almost always add a color correction node to all my color tetxures >> in my shader trees, but I leave the values at their defaults. This is just >> to give me controls later at the shot level. I certainly don't drop the >> gamma to 0.45 on all the color correct nodes. That's simply not necessary >> if RS is handling it anyway, and XSI's color management stuff is off. >> >> -Tim >> >> >> >> On 6/18/2015 2:54 PM, Kris Rivel wrote: >> >> Thanks Ognjen. I did what you suggested but I'm still getting a slightly >> washed out render that's a bit brighter. Must be something else I'm missing? >> >> On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic < <[email protected]> >> [email protected]> wrote: >> >>> Actually i dont think you should be color correcting your shader nodes, >>> that doesnt sound like a very smart thing to do. All the native color >>> managment settings in the softimage settings should be off by default, and >>> then you leave redshift to correct everything for you, all you have to do >>> is to make sure that your displacement images are set to linear in the >>> image node, and color textures are set to srgb, and that you have >>> "Automatically correct color inputs" switched on in the redshift settings >>> to correct all your shader color parameters. Theres no need for anything >>> else then that. In redshift your display gamma will be set to 2.2 and >>> output will be linear for exr by default. >>> >>> On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel < <[email protected]> >>> [email protected]> wrote: >>> >>>> Great thanks...was hoping it was just a few settings and not tweaking >>>> each shader...but it is what it is. Is there another way via just exposure >>>> settings in Photoshop and render settings in Soft? >>>> >>>> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller < >>>> <[email protected]>[email protected]> wrote: >>>> >>>>> Straight to the pie: >>>>> 1. For shaders (so they don´t look washed out) place a Color >>>>> correction node. And set their gama into 0.45 (that´s 1 divided by 2.2). >>>>> The shaders will look nice again. >>>>> 2. For the texture files (images), go to their "adjust" tab, find >>>>> Color Profile (should be on linear) and there for you see it washed out. >>>>> Set it to SRGB and you should see your textures in wondercolor. :) >>>>> >>>>> This is all assuming you already checked the boxes on >>>>> File>Preferences>Display>Color managment and ticked: >>>>> Apply to: >>>>> Render regions and viewports >>>>> Render pass and preview >>>>> Shader balls >>>>> UI widgets >>>>> FX Viewers. >>>>> And of course checking all your gamma values are on 2.2 >>>>> >>>>> Hope this helps. >>>>> David. >>>>> >>>>> >>>>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel < <[email protected]> >>>>> [email protected]> wrote: >>>>> >>>>>> I'm a virgin to the whole linear/gamma lighting method. I'm old >>>>>> school and render out 8bit stuff mostly. I noticed in reshift, the >>>>>> default >>>>>> gamma setting makes everything in the region, render, etc. look light and >>>>>> washed out. Changing it to 1 looks normal. But if I want to properly >>>>>> render >>>>>> out exr, what should I have these set to? After rendering and wanting to >>>>>> do >>>>>> some post work in photoshop...what should my space be set to so I'm >>>>>> seeing/working with the right thing? >>>>>> >>>>>> Kris >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>> Cinema & TV production >>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>> >>>> >>>> >>> >> >> -- >> >> >> >> > > -- > > > > >

