Thanks guys...some good stuff here! So what about environment
lighting...hdr/exr stuff...linear or sRGB for that?

On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson <[email protected]
> wrote:

>  Weird... I have noticed that sometimes, the 'sRGB' option for image
> profiles doesn't actually work, and I have to set it to a custom gamma and
> use 2.2 for it to look correct. But I have to say that all my prefs for
> color mgt are off, and textures and colors look right. Of course I also
> render out to linear space...
> -Tim
>
>
> On 6/19/2015 3:19 PM, Byron Nash wrote:
>
> Tim, when I set all my Softimage Color Management Prefs to "off" the
> colors don't look correct in the region. I am interpreting all the input
> textures correctly as either sRGB or Linear as needed. I do not have
> Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma
> Correction (Pass) enabled. It looks correct when I have all the boxes
> ticked in the Softimage Color Management prefs.
>
> On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson <
> [email protected]> wrote:
>
>>  To echo Ognjen here... We have all our Soft Color Management Prefs
>> unchecked, and we let Redshift handle everything. If you're rendering to a
>> color space like sRGB, then in the 'Output' tab in the RS settings, under
>> the Gamma section, set the File Output to either 'Use Display Gamma' or
>> 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out,
>> then their Color Profile may be defaulting to Linear, which would cause the
>> wash-out (since you're rendering to sRGB 2.2).
>>
>> Back on the Output settings tab in RS, you might also want to enable
>> 'Automatically Correct Color Inputs', depending on your workflow.
>>
>> Now, I almost always add a color correction node to all my color tetxures
>> in my shader trees, but I leave the values at their defaults. This is just
>> to give me controls later at the shot level. I certainly don't drop the
>> gamma to 0.45 on all the color correct nodes. That's simply not necessary
>> if RS is handling it anyway, and XSI's color management stuff is off.
>>
>> -Tim
>>
>>
>>
>> On 6/18/2015 2:54 PM, Kris Rivel wrote:
>>
>> Thanks Ognjen. I did what you suggested but I'm still getting a slightly
>> washed out render that's a bit brighter. Must be something else I'm missing?
>>
>> On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic < <[email protected]>
>> [email protected]> wrote:
>>
>>> Actually i dont think you should be color correcting your shader nodes,
>>> that doesnt sound like a very smart thing to do. All the native color
>>> managment settings in the softimage settings should be off by default, and
>>> then you leave redshift to correct everything for you, all you have to do
>>> is to make sure that your displacement images are set to linear in the
>>> image node, and color textures are set to srgb, and that you have
>>> "Automatically correct color inputs" switched on in the redshift settings
>>> to correct all your shader color parameters. Theres no need for anything
>>> else then that. In redshift your display gamma will be set to 2.2 and
>>> output will be linear for exr by default.
>>>
>>> On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> Great thanks...was hoping it was just a few settings and not tweaking
>>>> each shader...but it is what it is. Is there another way via just exposure
>>>> settings in Photoshop and render settings in Soft?
>>>>
>>>> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller <
>>>> <[email protected]>[email protected]> wrote:
>>>>
>>>>>       Straight to the pie:
>>>>>  1. For shaders (so they don´t look washed out) place a Color
>>>>> correction node. And set their gama into 0.45 (that´s 1 divided by 2.2).
>>>>> The shaders will look nice again.
>>>>>  2. For the texture files (images), go to their "adjust" tab, find
>>>>> Color Profile (should be on linear) and there for you see it washed out.
>>>>> Set it to SRGB and you should see your textures in wondercolor. :)
>>>>>
>>>>>  This is all assuming you already checked the boxes on
>>>>> File>Preferences>Display>Color managment and ticked:
>>>>>  Apply to:
>>>>>  Render regions and viewports
>>>>>  Render pass and preview
>>>>>  Shader balls
>>>>>  UI widgets
>>>>>  FX Viewers.
>>>>>  And of course checking all your gamma values are on 2.2
>>>>>
>>>>>  Hope this helps.
>>>>>  David.
>>>>>
>>>>>
>>>>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel < <[email protected]>
>>>>> [email protected]> wrote:
>>>>>
>>>>>>  I'm a virgin to the whole linear/gamma lighting method. I'm old
>>>>>> school and render out 8bit stuff mostly. I noticed in reshift, the 
>>>>>> default
>>>>>> gamma setting makes everything in the region, render, etc. look light and
>>>>>> washed out. Changing it to 1 looks normal. But if I want to properly 
>>>>>> render
>>>>>> out exr, what should I have these set to? After rendering and wanting to 
>>>>>> do
>>>>>> some post work in photoshop...what should my space be set to so I'm
>>>>>> seeing/working with the right thing?
>>>>>>
>>>>>>  Kris
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>  Portfolio 2013 <http://be.net/3dcinetv>
>>>>>  Cinema & TV production
>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>
>>>>
>>>>
>>>
>>
>>  --
>>
>>
>>
>>
>
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