To echo Ognjen here... We have all our Soft Color Management Prefs unchecked, and we let Redshift handle everything. If you're rendering to a color space like sRGB, then in the 'Output' tab in the RS settings, under the Gamma section, set the File Output to either 'Use Display Gamma' or 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out, then their Color Profile may be defaulting to Linear, which would cause the wash-out (since you're rendering to sRGB 2.2).

Back on the Output settings tab in RS, you might also want to enable 'Automatically Correct Color Inputs', depending on your workflow.

Now, I almost always add a color correction node to all my color tetxures in my shader trees, but I leave the values at their defaults. This is just to give me controls later at the shot level. I certainly don't drop the gamma to 0.45 on all the color correct nodes. That's simply not necessary if RS is handling it anyway, and XSI's color management stuff is off.

-Tim


On 6/18/2015 2:54 PM, Kris Rivel wrote:
Thanks Ognjen. I did what you suggested but I'm still getting a slightly washed out render that's a bit brighter. Must be something else I'm missing?

On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic <[email protected] <mailto:[email protected]>> wrote:

    Actually i dont think you should be color correcting your shader
    nodes, that doesnt sound like a very smart thing to do. All the
    native color managment settings in the softimage settings should
    be off by default, and then you leave redshift to correct
    everything for you, all you have to do is to make sure that your
    displacement images are set to linear in the image node, and color
    textures are set to srgb, and that you have "Automatically correct
    color inputs" switched on in the redshift settings to correct all
    your shader color parameters. Theres no need for anything else
    then that. In redshift your display gamma will be set to 2.2 and
    output will be linear for exr by default.

    On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel <[email protected]
    <mailto:[email protected]>> wrote:

        Great thanks...was hoping it was just a few settings and not
        tweaking each shader...but it is what it is. Is there another
        way via just exposure settings in Photoshop and render
        settings in Soft?

        On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller
        <[email protected]
        <mailto:[email protected]>> wrote:

            Straight to the pie:
            1. For shaders (so they don´t look washed out) place a
            Color correction node. And set their gama into 0.45
            (that´s 1 divided by 2.2). The shaders will look nice again.
            2. For the texture files (images), go to their "adjust"
            tab, find Color Profile (should be on linear) and there
            for you see it washed out. Set it to SRGB and you should
            see your textures in wondercolor. :)

            This is all assuming you already checked the boxes on
            File>Preferences>Display>Color managment and ticked:
            Apply to:
            Render regions and viewports
            Render pass and preview
            Shader balls
            UI widgets
            FX Viewers.
            And of course checking all your gamma values are on 2.2

            Hope this helps.
            David.


            On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel
            <[email protected] <mailto:[email protected]>> wrote:

                I'm a virgin to the whole linear/gamma lighting
                method. I'm old school and render out 8bit stuff
                mostly. I noticed in reshift, the default gamma
                setting makes everything in the region, render, etc.
                look light and washed out. Changing it to 1 looks
                normal. But if I want to properly render out exr, what
                should I have these set to? After rendering and
                wanting to do some post work in photoshop...what
                should my space be set to so I'm seeing/working with
                the right thing?

                Kris




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