To echo Ognjen here... We have all our Soft Color Management Prefs
unchecked, and we let Redshift handle everything. If you're rendering to
a color space like sRGB, then in the 'Output' tab in the RS settings,
under the Gamma section, set the File Output to either 'Use Display
Gamma' or 'Use Custom Gamma' set to 2.2. If you're still seeing textures
washed out, then their Color Profile may be defaulting to Linear, which
would cause the wash-out (since you're rendering to sRGB 2.2).
Back on the Output settings tab in RS, you might also want to enable
'Automatically Correct Color Inputs', depending on your workflow.
Now, I almost always add a color correction node to all my color
tetxures in my shader trees, but I leave the values at their defaults.
This is just to give me controls later at the shot level. I certainly
don't drop the gamma to 0.45 on all the color correct nodes. That's
simply not necessary if RS is handling it anyway, and XSI's color
management stuff is off.
-Tim
On 6/18/2015 2:54 PM, Kris Rivel wrote:
Thanks Ognjen. I did what you suggested but I'm still getting a
slightly washed out render that's a bit brighter. Must be something
else I'm missing?
On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic <[email protected]
<mailto:[email protected]>> wrote:
Actually i dont think you should be color correcting your shader
nodes, that doesnt sound like a very smart thing to do. All the
native color managment settings in the softimage settings should
be off by default, and then you leave redshift to correct
everything for you, all you have to do is to make sure that your
displacement images are set to linear in the image node, and color
textures are set to srgb, and that you have "Automatically correct
color inputs" switched on in the redshift settings to correct all
your shader color parameters. Theres no need for anything else
then that. In redshift your display gamma will be set to 2.2 and
output will be linear for exr by default.
On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel <[email protected]
<mailto:[email protected]>> wrote:
Great thanks...was hoping it was just a few settings and not
tweaking each shader...but it is what it is. Is there another
way via just exposure settings in Photoshop and render
settings in Soft?
On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller
<[email protected]
<mailto:[email protected]>> wrote:
Straight to the pie:
1. For shaders (so they don´t look washed out) place a
Color correction node. And set their gama into 0.45
(that´s 1 divided by 2.2). The shaders will look nice again.
2. For the texture files (images), go to their "adjust"
tab, find Color Profile (should be on linear) and there
for you see it washed out. Set it to SRGB and you should
see your textures in wondercolor. :)
This is all assuming you already checked the boxes on
File>Preferences>Display>Color managment and ticked:
Apply to:
Render regions and viewports
Render pass and preview
Shader balls
UI widgets
FX Viewers.
And of course checking all your gamma values are on 2.2
Hope this helps.
David.
On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel
<[email protected] <mailto:[email protected]>> wrote:
I'm a virgin to the whole linear/gamma lighting
method. I'm old school and render out 8bit stuff
mostly. I noticed in reshift, the default gamma
setting makes everything in the region, render, etc.
look light and washed out. Changing it to 1 looks
normal. But if I want to properly render out exr, what
should I have these set to? After rendering and
wanting to do some post work in photoshop...what
should my space be set to so I'm seeing/working with
the right thing?
Kris
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