http://docs.redshift3d.com/Default.html#I/Photographic%20Exposure%20Physical.html
Heres the physical camera docs, this should help you tone the image yo your liking. Just plug it into the camera, or pass shader tree. On Thu, Jun 18, 2015 at 10:18 PM, Ognjen Vukovic <[email protected]> wrote: > Thats the look you will usually get compared to a wrong set up with linear > workflow, the picture generally look a bit more washed out, but when your > start working with composting operations in your shader tree you will get > the correct calculations, especialy with multiply nodes between textures > and simmilar. The rest is down to the lighting, or you could plug in a > redshift photographic exposure node and tone map your image the way you > like it, or do it in composite. > > Check out the rs documentation, theres plenty of stuff in there, also > check that your render region is using the same settings as your global > scene settings, it could be that its different and it didnt pick up on the > correct color inputs tab. > > http://docs.redshift3d.com/Default.html#I/Gamma.html > > On Thu, Jun 18, 2015 at 9:54 PM, Kris Rivel <[email protected]> wrote: > >> Thanks Ognjen. I did what you suggested but I'm still getting a slightly >> washed out render that's a bit brighter. Must be something else I'm missing? >> >> On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic <[email protected]> >> wrote: >> >>> Actually i dont think you should be color correcting your shader nodes, >>> that doesnt sound like a very smart thing to do. All the native color >>> managment settings in the softimage settings should be off by default, and >>> then you leave redshift to correct everything for you, all you have to do >>> is to make sure that your displacement images are set to linear in the >>> image node, and color textures are set to srgb, and that you have >>> "Automatically correct color inputs" switched on in the redshift settings >>> to correct all your shader color parameters. Theres no need for anything >>> else then that. In redshift your display gamma will be set to 2.2 and >>> output will be linear for exr by default. >>> >>> On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel <[email protected]> wrote: >>> >>>> Great thanks...was hoping it was just a few settings and not tweaking >>>> each shader...but it is what it is. Is there another way via just exposure >>>> settings in Photoshop and render settings in Soft? >>>> >>>> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller < >>>> [email protected]> wrote: >>>> >>>>> Straight to the pie: >>>>> 1. For shaders (so they don´t look washed out) place a Color >>>>> correction node. And set their gama into 0.45 (that´s 1 divided by 2.2). >>>>> The shaders will look nice again. >>>>> 2. For the texture files (images), go to their "adjust" tab, find >>>>> Color Profile (should be on linear) and there for you see it washed out. >>>>> Set it to SRGB and you should see your textures in wondercolor. :) >>>>> >>>>> This is all assuming you already checked the boxes on >>>>> File>Preferences>Display>Color managment and ticked: >>>>> Apply to: >>>>> Render regions and viewports >>>>> Render pass and preview >>>>> Shader balls >>>>> UI widgets >>>>> FX Viewers. >>>>> And of course checking all your gamma values are on 2.2 >>>>> >>>>> Hope this helps. >>>>> David. >>>>> >>>>> >>>>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel <[email protected]> >>>>> wrote: >>>>> >>>>>> I'm a virgin to the whole linear/gamma lighting method. I'm old >>>>>> school and render out 8bit stuff mostly. I noticed in reshift, the >>>>>> default >>>>>> gamma setting makes everything in the region, render, etc. look light and >>>>>> washed out. Changing it to 1 looks normal. But if I want to properly >>>>>> render >>>>>> out exr, what should I have these set to? After rendering and wanting to >>>>>> do >>>>>> some post work in photoshop...what should my space be set to so I'm >>>>>> seeing/working with the right thing? >>>>>> >>>>>> Kris >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>> Cinema & TV production >>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>> >>>> >>>> >>> >> >

