Weird... I have noticed that sometimes, the 'sRGB' option for image profiles doesn't actually work, and I have to set it to a custom gamma and use 2.2 for it to look correct. But I have to say that all my prefs for color mgt are off, and textures and colors look right. Of course I also render out to linear space...
-Tim

On 6/19/2015 3:19 PM, Byron Nash wrote:
Tim, when I set all my Softimage Color Management Prefs to "off" the colors don't look correct in the region. I am interpreting all the input textures correctly as either sRGB or Linear as needed. I do not have Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma Correction (Pass) enabled. It looks correct when I have all the boxes ticked in the Softimage Color Management prefs.

On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson <[email protected] <mailto:[email protected]>> wrote:

    To echo Ognjen here... We have all our Soft Color Management Prefs
    unchecked, and we let Redshift handle everything. If you're
    rendering to a color space like sRGB, then in the 'Output' tab in
    the RS settings, under the Gamma section, set the File Output to
    either 'Use Display Gamma' or 'Use Custom Gamma' set to 2.2. If
    you're still seeing textures washed out, then their Color Profile
    may be defaulting to Linear, which would cause the wash-out (since
    you're rendering to sRGB 2.2).

    Back on the Output settings tab in RS, you might also want to
    enable 'Automatically Correct Color Inputs', depending on your
    workflow.

    Now, I almost always add a color correction node to all my color
    tetxures in my shader trees, but I leave the values at their
    defaults. This is just to give me controls later at the shot
    level. I certainly don't drop the gamma to 0.45 on all the color
    correct nodes. That's simply not necessary if RS is handling it
    anyway, and XSI's color management stuff is off.

    -Tim



    On 6/18/2015 2:54 PM, Kris Rivel wrote:
    Thanks Ognjen. I did what you suggested but I'm still getting a
    slightly washed out render that's a bit brighter. Must be
    something else I'm missing?

    On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic
    <[email protected] <mailto:[email protected]>> wrote:

        Actually i dont think you should be color correcting your
        shader nodes, that doesnt sound like a very smart thing to
        do. All the native color managment settings in the softimage
        settings should be off by default, and then you leave
        redshift to correct everything for you, all you have to do is
        to make sure that your displacement images are set to linear
        in the image node, and color textures are set to srgb, and
        that you have "Automatically correct color inputs" switched
        on in the redshift settings to correct all your shader color
        parameters. Theres no need for anything else then that. In
        redshift your display gamma will be set to 2.2 and output
        will be linear for exr by default.

        On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel
        <[email protected] <mailto:[email protected]>> wrote:

            Great thanks...was hoping it was just a few settings and
            not tweaking each shader...but it is what it is. Is there
            another way via just exposure settings in Photoshop and
            render settings in Soft?

            On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller
            <[email protected]
            <mailto:[email protected]>> wrote:

                Straight to the pie:
                1. For shaders (so they don´t look washed out) place
                a Color correction node. And set their gama into 0.45
                (that´s 1 divided by 2.2). The shaders will look nice
                again.
                2. For the texture files (images), go to their
                "adjust" tab, find Color Profile (should be on
                linear) and there for you see it washed out. Set it
                to SRGB and you should see your textures in
                wondercolor. :)

                This is all assuming you already checked the boxes on
                File>Preferences>Display>Color managment and ticked:
                Apply to:
                Render regions and viewports
                Render pass and preview
                Shader balls
                UI widgets
                FX Viewers.
                And of course checking all your gamma values are on 2.2

                Hope this helps.
                David.


                On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel
                <[email protected] <mailto:[email protected]>> wrote:

                    I'm a virgin to the whole linear/gamma lighting
                    method. I'm old school and render out 8bit stuff
                    mostly. I noticed in reshift, the default gamma
                    setting makes everything in the region, render,
                    etc. look light and washed out. Changing it to 1
                    looks normal. But if I want to properly render
                    out exr, what should I have these set to? After
                    rendering and wanting to do some post work in
                    photoshop...what should my space be set to so I'm
                    seeing/working with the right thing?

                    Kris




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