Generally fur with redshift isnt a problem at all. I have rendered Paul's fuzz plug-in a couple of times, and its a breeze to work with. Hair cached as alembic should work without a problem. Theres one gotcha and its if the points are created in ice as any shape other then segment, it wont render.
On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker <[email protected]> wrote: > Hi Gerbrand, > > for curves, e.g. fur, the latest versions of redshift are supposed to > support Maya´s Xgen > for fur descriptions, I think there´s one or two guys here on the list who > render fur with redshift. > > Also version 2.10 of yeti was announced to support redshift, which would > mean rendering > yeti data using redshift. > > Both I haven´t gotten around to try yet (i have no yeti license at home > and no redshift at work...) > but would love to get some info. The difficult bit would be how to get > such data from Houdini Indie into Maya? > > For volumes, I have no news from redshift but it´s on their list afaik. > > Cheers, > > tim > > > Am 26.10.2015 um 08:11 schrieb Gerbrand Nel: > >> Hi guys. >> I have been doing most of my jobs in houdini since the start of 2015, and >> I'm loving the work flow. >> Most things just work, and although I have to re-learn allot of skills, I >> feel like this is an upgrade to my skill set. >> There is one huge problem though. >> Everything needs to get rendered at the end of the day. >> Mantra is beautiful, and amazingly powerful, and can get the job done, >> but its kinda slow. >> Well slow in my incapable hands. >> I've done a few tutorials on rendering, but no matter how much I tweak, a >> render still takes around 15 to 20 min per frame. >> As far as cpu renders go, this is not so bad, but I'm a freelancer, and >> most of the other freelancers around me have switched to redshift. >> I've done a few comparisons, and most of the times redshift will give you >> the same results in 1/5 of the time. >> Rendering normal geometry via alembic in soft or maya is not the end of >> the world, but how would I render fur or volumes? >> I'm using houdini indie, so 3rd party renders in houdini are out of the >> question for me. >> Do you guys know of a way to get fur or volumes from houdini into >> maya/softimage? >> I would like to give Blender/Cycles a go, but I have never used blender >> for anything other than camera tracking. >> Cycles seems like it is up for the task, but without alembic, how would >> this work? >> Any input on this matter would rock!! >> Thanks guys >> Gerbrand >> >> >

