Generally fur with redshift isnt a problem at all. I have rendered Paul's
fuzz plug-in a couple of times, and its a breeze to work with. Hair cached
as alembic should work without a problem. Theres one gotcha and its if the
points are created in ice as any shape other then segment, it wont render.

On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker <[email protected]> wrote:

> Hi Gerbrand,
>
> for curves, e.g. fur, the latest versions of redshift are supposed to
> support Maya´s Xgen
> for fur descriptions, I think there´s one or two guys here on the list who
> render fur with redshift.
>
> Also version 2.10 of yeti was announced to support redshift, which would
> mean rendering
> yeti data using redshift.
>
> Both I haven´t gotten around to try yet (i have no yeti license at home
> and no redshift at work...)
> but would love to get some info. The difficult bit would be how to get
> such data from Houdini Indie into Maya?
>
> For volumes, I have no news from redshift but it´s on their list afaik.
>
> Cheers,
>
> tim
>
>
> Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
>
>> Hi guys.
>> I have been doing most of my jobs in houdini since the start of 2015, and
>> I'm loving the work flow.
>> Most things just work, and although I have to re-learn allot of skills, I
>> feel like this is an upgrade to my skill set.
>> There is one huge problem though.
>> Everything needs to get rendered at the end of the day.
>> Mantra is beautiful, and amazingly powerful, and can get the job done,
>> but its kinda slow.
>> Well slow in my incapable hands.
>> I've done a few tutorials on rendering, but no matter how much I tweak, a
>> render still takes around 15 to 20 min per frame.
>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and
>> most of the other freelancers around me have switched to redshift.
>> I've done a few comparisons, and most of the times redshift will give you
>> the same results in 1/5 of the time.
>> Rendering normal geometry via alembic in soft or maya is not the end of
>> the world, but how would I render fur or volumes?
>> I'm using houdini indie, so 3rd party renders in houdini are out of the
>> question for me.
>> Do you guys know of a way to get fur or volumes from houdini into
>> maya/softimage?
>> I would like to give Blender/Cycles a go, but I have never used blender
>> for anything other than camera tracking.
>> Cycles seems like it is up for the task, but without alembic, how would
>> this work?
>> Any input on this matter would rock!!
>> Thanks guys
>> Gerbrand
>>
>>
>

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