Thanks Angus.
I played a bit with octane today.. #mindBlown
Man this thing is pretty!!
I think I might have found my solution.
I will be sitting next to a blender guru the next few days, so lets see what that yields.
So far, getting cameras and animations into blender is a real pain.
Octane seems to get all the info it needs from a single alembic.. exept lights. Anyone know if I can place my lights in houdini, and link them to octane lights or something like that?? Cause sometimes you will want to animate your cars headlights in the DCC, not the render engine :)
Thanks
G
On 26/10/2015 18:42, Angus Davidson wrote:

Houdini indie has alembic export, which you can then import into Octane standalone.

*From:*Gerbrand Nel [mailto:[email protected]]
*Sent:* 26 October 2015 12:15 PM
*To:* [email protected]
*Subject:* Re: OT:Houdini indie render solution

Thanks guys.. this is great info!!
I've been thinking about buying houdini base to do most of my work with 3rd party renders, and then use indie with mantra if I need fx stuff.
This is still a very expensive solution, but I need a solution soon.
This week will be spent learning blender, and trying to get as much out of houdini into blender. Some of the guys at one of my clients were testing cycles vs redshift.. Weird thing is, Cycles kicked redshifts butt on some of the tests, and was never much slower on the rest.

Mantra is a strange beast. It seems like with enough tweaking, you can turn a 1 min render into a 4 hour render without seeing much difference in quality. Also you can make a 4 hour render happen in 2 min with much better results.
Arnold spoiled me rotten :)
I'll also look into octane, so my limited verdict will be shared.
Thanks
G


On 26/10/2015 12:01, Ognjen Vukovic wrote:

    +1

    On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster <[email protected]
    <mailto:[email protected]>> wrote:

    yes, but on a Indie version it's still out of reach.

    It would be great if there was a slightly more expensive Indie
    version of Houdini that would actually allow 3rd party renderers.
    The FX version including maintenance is just a tad too rich for a
    lot of people. ;-)

    Rob

    \/-------------\/----------------\/

    On 26-10-2015 10:52, Sandy Sutherland wrote:

        Gerbrand - Redshift may well be appearing in a Houdini near
        you soon'ish, just a FYI.

        S.

        On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic
        <[email protected] <mailto:[email protected]>> wrote:

        Generally fur with redshift isnt a problem at all. I have
        rendered Paul's fuzz plug-in a couple of times, and its a
        breeze to work with. Hair cached as alembic should work
        without a problem. Theres one gotcha and its if the points are
        created in ice as any shape other then segment, it wont render.

        On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker
        <[email protected] <mailto:[email protected]>> wrote:

        Hi Gerbrand,

        for curves, e.g. fur, the latest versions of redshift are
        supposed to support Maya´s Xgen
        for fur descriptions, I think there´s one or two guys here on
        the list who render fur with redshift.

        Also version 2.10 of yeti was announced to support redshift,
        which would mean rendering
        yeti data using redshift.

        Both I haven´t gotten around to try yet (i have no yeti
        license at home and no redshift at work...)
        but would love to get some info. The difficult bit would be
        how to get such data from Houdini Indie into Maya?

        For volumes, I have no news from redshift but it´s on their
        list afaik.

        Cheers,

        tim



        Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:

        Hi guys.
        I have been doing most of my jobs in houdini since the start
        of 2015, and I'm loving the work flow.
        Most things just work, and although I have to re-learn allot
        of skills, I feel like this is an upgrade to my skill set.
        There is one huge problem though.
        Everything needs to get rendered at the end of the day.
        Mantra is beautiful, and amazingly powerful, and can get the
        job done, but its kinda slow.
        Well slow in my incapable hands.
        I've done a few tutorials on rendering, but no matter how much
        I tweak, a render still takes around 15 to 20 min per frame.
        As far as cpu renders go, this is not so bad, but I'm a
        freelancer, and most of the other freelancers around me have
        switched to redshift.
        I've done a few comparisons, and most of the times redshift
        will give you the same results in 1/5 of the time.
        Rendering normal geometry via alembic in soft or maya is not
        the end of the world, but how would I render fur or volumes?
        I'm using houdini indie, so 3rd party renders in houdini are
        out of the question for me.
        Do you guys know of a way to get fur or volumes from houdini
        into maya/softimage?
        I would like to give Blender/Cycles a go, but I have never
        used blender for anything other than camera tracking.
        Cycles seems like it is up for the task, but without alembic,
        how would this work?
        Any input on this matter would rock!!
        Thanks guys
        Gerbrand

        No virus found in this message.
        Checked by AVG - www.avg.com <http://www.avg.com>
        Version: 2015.0.6173 / Virus Database: 4450/10888 - Release
        Date: 10/25/15

This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.




Reply via email to