Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish, just a FYI.
S. On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic <[email protected]> wrote: > Generally fur with redshift isnt a problem at all. I have rendered Paul's > fuzz plug-in a couple of times, and its a breeze to work with. Hair cached > as alembic should work without a problem. Theres one gotcha and its if the > points are created in ice as any shape other then segment, it wont render. > > On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker <[email protected]> wrote: > >> Hi Gerbrand, >> >> for curves, e.g. fur, the latest versions of redshift are supposed to >> support Maya´s Xgen >> for fur descriptions, I think there´s one or two guys here on the list >> who render fur with redshift. >> >> Also version 2.10 of yeti was announced to support redshift, which would >> mean rendering >> yeti data using redshift. >> >> Both I haven´t gotten around to try yet (i have no yeti license at home >> and no redshift at work...) >> but would love to get some info. The difficult bit would be how to get >> such data from Houdini Indie into Maya? >> >> For volumes, I have no news from redshift but it´s on their list afaik. >> >> Cheers, >> >> tim >> >> >> Am 26.10.2015 um 08:11 schrieb Gerbrand Nel: >> >>> Hi guys. >>> I have been doing most of my jobs in houdini since the start of 2015, >>> and I'm loving the work flow. >>> Most things just work, and although I have to re-learn allot of skills, >>> I feel like this is an upgrade to my skill set. >>> There is one huge problem though. >>> Everything needs to get rendered at the end of the day. >>> Mantra is beautiful, and amazingly powerful, and can get the job done, >>> but its kinda slow. >>> Well slow in my incapable hands. >>> I've done a few tutorials on rendering, but no matter how much I tweak, >>> a render still takes around 15 to 20 min per frame. >>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and >>> most of the other freelancers around me have switched to redshift. >>> I've done a few comparisons, and most of the times redshift will give >>> you the same results in 1/5 of the time. >>> Rendering normal geometry via alembic in soft or maya is not the end of >>> the world, but how would I render fur or volumes? >>> I'm using houdini indie, so 3rd party renders in houdini are out of the >>> question for me. >>> Do you guys know of a way to get fur or volumes from houdini into >>> maya/softimage? >>> I would like to give Blender/Cycles a go, but I have never used blender >>> for anything other than camera tracking. >>> Cycles seems like it is up for the task, but without alembic, how would >>> this work? >>> Any input on this matter would rock!! >>> Thanks guys >>> Gerbrand >>> >>> >> >

