Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish,
just a FYI.

S.

On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic <[email protected]> wrote:

> Generally fur with redshift isnt a problem at all. I have rendered Paul's
> fuzz plug-in a couple of times, and its a breeze to work with. Hair cached
> as alembic should work without a problem. Theres one gotcha and its if the
> points are created in ice as any shape other then segment, it wont render.
>
> On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker <[email protected]> wrote:
>
>> Hi Gerbrand,
>>
>> for curves, e.g. fur, the latest versions of redshift are supposed to
>> support Maya´s Xgen
>> for fur descriptions, I think there´s one or two guys here on the list
>> who render fur with redshift.
>>
>> Also version 2.10 of yeti was announced to support redshift, which would
>> mean rendering
>> yeti data using redshift.
>>
>> Both I haven´t gotten around to try yet (i have no yeti license at home
>> and no redshift at work...)
>> but would love to get some info. The difficult bit would be how to get
>> such data from Houdini Indie into Maya?
>>
>> For volumes, I have no news from redshift but it´s on their list afaik.
>>
>> Cheers,
>>
>> tim
>>
>>
>> Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
>>
>>> Hi guys.
>>> I have been doing most of my jobs in houdini since the start of 2015,
>>> and I'm loving the work flow.
>>> Most things just work, and although I have to re-learn allot of skills,
>>> I feel like this is an upgrade to my skill set.
>>> There is one huge problem though.
>>> Everything needs to get rendered at the end of the day.
>>> Mantra is beautiful, and amazingly powerful, and can get the job done,
>>> but its kinda slow.
>>> Well slow in my incapable hands.
>>> I've done a few tutorials on rendering, but no matter how much I tweak,
>>> a render still takes around 15 to 20 min per frame.
>>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and
>>> most of the other freelancers around me have switched to redshift.
>>> I've done a few comparisons, and most of the times redshift will give
>>> you the same results in 1/5 of the time.
>>> Rendering normal geometry via alembic in soft or maya is not the end of
>>> the world, but how would I render fur or volumes?
>>> I'm using houdini indie, so 3rd party renders in houdini are out of the
>>> question for me.
>>> Do you guys know of a way to get fur or volumes from houdini into
>>> maya/softimage?
>>> I would like to give Blender/Cycles a go, but I have never used blender
>>> for anything other than camera tracking.
>>> Cycles seems like it is up for the task, but without alembic, how would
>>> this work?
>>> Any input on this matter would rock!!
>>> Thanks guys
>>> Gerbrand
>>>
>>>
>>
>

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