Yep, I didn't need to emit from both. Duh!

On 09/12/2015 12:09, Chris Marshall wrote:
Emit from inside the first, then use Test Inside Geometry (the second object) Any that aren't in the second, delete.


On 9 December 2015 at 11:24, Morten Bartholdy <[email protected] <mailto:[email protected]>> wrote:

    I am trying to initiate particle emission from the volume of an
    object by intersecting it with a different object, so I can gr a
    dually expand the volume from which particles are emitted. Much
    like when an object collides with another and subsequently breaks
    into particles in slowmotion, starting from the point of impact.

    I have checked example scenes and currently I am trying spawning
    when particles are inside a volume, but I can't figure out how to
    only emit particles when the emitter intersects with another
    object. I am guessing I need to use a state machine, but have yet
    to figure out how to make it start an emission rather than change
    parameters on existing particles or control spawning.

    Any pointers or examples are most welcome :)

    Thanks

    Morten




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Chris Marshall
Mint Motion Limited
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