Yep, I didn't need to emit from both. Duh!
On 09/12/2015 12:09, Chris Marshall wrote:
Emit from inside the first, then use Test Inside Geometry (the second
object) Any that aren't in the second, delete.
On 9 December 2015 at 11:24, Morten Bartholdy <[email protected]
<mailto:[email protected]>> wrote:
I am trying to initiate particle emission from the volume of an
object by intersecting it with a different object, so I can gr a
dually expand the volume from which particles are emitted. Much
like when an object collides with another and subsequently breaks
into particles in slowmotion, starting from the point of impact.
I have checked example scenes and currently I am trying spawning
when particles are inside a volume, but I can't figure out how to
only emit particles when the emitter intersects with another
object. I am guessing I need to use a state machine, but have yet
to figure out how to make it start an emission rather than change
parameters on existing particles or control spawning.
Any pointers or examples are most welcome :)
Thanks
Morten
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Chris Marshall
Mint Motion Limited
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