Emit from inside the first, then use Test Inside Geometry (the second
object) Any that aren't in the second, delete.


On 9 December 2015 at 11:24, Morten Bartholdy <[email protected]> wrote:

> I am trying to initiate particle emission from the volume of an object by
> intersecting it with a different object, so I can gr a dually expand the
> volume from which particles are emitted. Much like when an object collides
> with another and subsequently breaks into particles in slowmotion, starting
> from the point of impact.
>
>
>
> I have checked example scenes and currently I am trying spawning when
> particles are inside a volume, but I can't figure out how to only emit
> particles when the emitter intersects with another object. I am guessing I
> need to use a state machine, but have yet to figure out how to make it
> start an emission rather than change parameters on existing particles or
> control spawning.
>
>
>
> Any pointers or examples are most welcome :)
>
>
>
>
>
> Thanks
>
> Morten
>
>
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com

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