Emit from inside the first, then use Test Inside Geometry (the second object) Any that aren't in the second, delete.
On 9 December 2015 at 11:24, Morten Bartholdy <[email protected]> wrote: > I am trying to initiate particle emission from the volume of an object by > intersecting it with a different object, so I can gr a dually expand the > volume from which particles are emitted. Much like when an object collides > with another and subsequently breaks into particles in slowmotion, starting > from the point of impact. > > > > I have checked example scenes and currently I am trying spawning when > particles are inside a volume, but I can't figure out how to only emit > particles when the emitter intersects with another object. I am guessing I > need to use a state machine, but have yet to figure out how to make it > start an emission rather than change parameters on existing particles or > control spawning. > > > > Any pointers or examples are most welcome :) > > > > > > Thanks > > Morten > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

