looks cool

On 9 December 2015 at 14:08, Morten Bartholdy <[email protected]> wrote:

> Got it working now - thanks. See this:
> https://www.dropbox.com/s/oby2udfllms4stv/Ball_Debris_wip_01.mov?dl=0
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> On to tweaking the forces to get a more natural exploding look.
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> MB
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> Den 9. december 2015 kl. 14:46 skrev Thomas Volkmann <
> [email protected]>:
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> You do the testing at the "on Creation"-slot at the emitter node. So the
> particles will only be tested at birth time if they are inside both
> volumes. It doesn't matter if they leave the intersection a frame later,
> because they will no longer be tested and thus not deleted.
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> Morten Bartholdy <[email protected]> hat am 9. Dezember 2015 um 14:07
> geschrieben:
>
> That kind of works. Thing is I have to quickly expand the second object to
> surround the particles so they dont die when flying out of the volume.
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> Would be nice with a built in plug and play trigger for emission. I will
> see if I can make it work for me.
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> Thanks guys
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> Morten
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> Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <[email protected]>:
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> Yep, I didn't need to emit from both. Duh!
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> On 09/12/2015 12:09, Chris Marshall wrote:
>
> Emit from inside the first, then use Test Inside Geometry (the second
> object) Any that aren't in the second, delete.
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> On 9 December 2015 at 11:24, Morten Bartholdy < [email protected] > wrote:
>
>
> I am trying to initiate particle emission from the volume of an object by
> intersecting it with a different object, so I can gr a dually expand the
> volume from which particles are emitted. Much like when an object collides
> with another and subsequently breaks into particles in slowmotion, starting
> from the point of impact.
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> I have checked example scenes and currently I am trying spawning when
> particles are inside a volume, but I can't figure out how to only emit
> particles when the emitter intersects with another object. I am guessing I
> need to use a state machine, but have yet to figure out how to make it
> start an emission rather than change parameters on existing particles or
> control spawning.
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> Any pointers or examples are most welcome :)
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> Thanks
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> Morten
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> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
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-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com

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