looks cool On 9 December 2015 at 14:08, Morten Bartholdy <[email protected]> wrote:
> Got it working now - thanks. See this: > https://www.dropbox.com/s/oby2udfllms4stv/Ball_Debris_wip_01.mov?dl=0 > > > > On to tweaking the forces to get a more natural exploding look. > > > > MB > > > > > > > > > Den 9. december 2015 kl. 14:46 skrev Thomas Volkmann < > [email protected]>: > > You do the testing at the "on Creation"-slot at the emitter node. So the > particles will only be tested at birth time if they are inside both > volumes. It doesn't matter if they leave the intersection a frame later, > because they will no longer be tested and thus not deleted. > > > Morten Bartholdy <[email protected]> hat am 9. Dezember 2015 um 14:07 > geschrieben: > > That kind of works. Thing is I have to quickly expand the second object to > surround the particles so they dont die when flying out of the volume. > > > > Would be nice with a built in plug and play trigger for emission. I will > see if I can make it work for me. > > > > > > Thanks guys > > Morten > > > > > > > > > > Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <[email protected]>: > > > Yep, I didn't need to emit from both. Duh! > > On 09/12/2015 12:09, Chris Marshall wrote: > > Emit from inside the first, then use Test Inside Geometry (the second > object) Any that aren't in the second, delete. > > On 9 December 2015 at 11:24, Morten Bartholdy < [email protected] > wrote: > > > I am trying to initiate particle emission from the volume of an object by > intersecting it with a different object, so I can gr a dually expand the > volume from which particles are emitted. Much like when an object collides > with another and subsequently breaks into particles in slowmotion, starting > from the point of impact. > > > > I have checked example scenes and currently I am trying spawning when > particles are inside a volume, but I can't figure out how to only emit > particles when the emitter intersects with another object. I am guessing I > need to use a state machine, but have yet to figure out how to make it > start an emission rather than change parameters on existing particles or > control spawning. > > > > Any pointers or examples are most welcome :) > > > > > > Thanks > > Morten > > > > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > > > > > > > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

