That kind of works. Thing is I have to quickly expand the second object to surround the particles so they dont die when flying out of the volume.
Would be nice with a built in plug and play trigger for emission. I will see if I can make it work for me. Thanks guys Morten Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <[email protected]>: > both. Duh! > > On 09/12/2015 12:09, Chris Marshall wrote: > > Emit from inside the first, then use Test Inside Geometry (the second > > object) Any that aren't in the second, delete. > > > > On 9 December 2015 at 11:24, Morten Bartholdy < [email protected] > > <mailto:[email protected]> > wrote: > > > I am trying to initiate particle emission from the volume of an object by > > > intersecting it with a different object, so I can gr a dually expand the > > > volume from which particles are emitted. Much like when an object collides > > > with another and subsequently breaks into particles in slowmotion, > > > starting > > > from the point of impact. > > > > > > I have checked example scenes and currently I am trying spawning when > > > particles are inside a volume, but I can't figure out how to only emit > > > particles when the emitter intersects with another object. I am guessing I > > > need to use a state machine, but have yet to figure out how to make it > > > start an emission rather than change parameters on existing particles or > > > control spawning. > > > > > > Any pointers or examples are most welcome :) > > > > > > > > > Thanks > > > Morten > > > > > > > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk <http://www.mintmotion.co.uk> > > www.dot3d.com <http://www.dot3d.com> > >

