That kind of works. Thing is I have to quickly expand the second object to
surround the particles so they dont die when flying out of the volume.



Would be nice with a built in plug and play trigger for emission. I will
see if I can make it work for me.





Thanks guys

Morten






Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <[email protected]>:

> both. Duh!
> 
> On 09/12/2015 12:09, Chris Marshall wrote:
> > Emit from inside the first, then use Test Inside Geometry (the second
> > object) Any that aren't in the second, delete.
> > 
> > On 9 December 2015 at 11:24, Morten Bartholdy < [email protected]
> > <mailto:[email protected]> > wrote:
> > > I am trying to initiate particle emission from the volume of an object by
> > > intersecting it with a different object, so I can gr a dually expand the
> > > volume from which particles are emitted. Much like when an object collides
> > > with another and subsequently breaks into particles in slowmotion,
> > > starting
> > > from the point of impact.
> > > 
> > > I have checked example scenes and currently I am trying spawning when
> > > particles are inside a volume, but I can't figure out how to only emit
> > > particles when the emitter intersects with another object. I am guessing I
> > > need to use a state machine, but have yet to figure out how to make it
> > > start an emission rather than change parameters on existing particles or
> > > control spawning.
> > > 
> > > Any pointers or examples are most welcome :)
> > > 
> > > 
> > > Thanks
> > > Morten
> > > 
> > 
> > 
> > 
> > --
> > Chris Marshall
> > Mint Motion Limited
> > 029 20 37 27 57
> > 07730 533 115
> > www.mintmotion.co.uk <http://www.mintmotion.co.uk>
> > www.dot3d.com <http://www.dot3d.com>
> > 

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