Got it working now - thanks. See this:
https://www.dropbox.com/s/oby2udfllms4stv/Ball_Debris_wip_01.mov?dl=0

On to tweaking the forces to get a more natural exploding look.

MB





Den 9. december 2015 kl. 14:46 skrev Thomas Volkmann
<[email protected]>:

> You do the testing at the "on Creation"-slot at the emitter node. So the
> particles will only be tested at birth time if they are inside both
> volumes. It doesn't matter if they leave the intersection a frame later,
> because they will no longer be tested and thus not deleted.
> 
> > <[email protected]> hat am 9. Dezember 2015 um 14:07 geschrieben:
> > 
> > 
> > That kind of works. Thing is I have to quickly expand the second object to
> > surround the particles so they dont die when flying out of the volume.
> > 
> > 
> > 
> > Would be nice with a built in plug and play trigger for emission. I will
> > see if I can make it work for me.
> > 
> > 
> > 
> > 
> > 
> > Thanks guys
> > 
> > Morten
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <[email protected]>:
> > 
> > > both. Duh!
> > > 
> > > On 09/12/2015 12:09, Chris Marshall wrote:
> > > > Emit from inside the first, then use Test Inside Geometry (the second
> > > > object) Any that aren't in the second, delete.
> > > > 
> > > > On 9 December 2015 at 11:24, Morten Bartholdy < [email protected]
> > > > <mailto:[email protected]> > wrote:
> > > > > I am trying to initiate particle emission from the volume of an object
> > > > > by
> > > > > intersecting it with a different object, so I can gr a dually expand
> > > > > the
> > > > > volume from which particles are emitted. Much like when an object
> > > > > collides
> > > > > with another and subsequently breaks into particles in slowmotion,
> > > > > starting
> > > > > from the point of impact.
> > > > > 
> > > > > I have checked example scenes and currently I am trying spawning when
> > > > > particles are inside a volume, but I can't figure out how to only emit
> > > > > particles when the emitter intersects with another object. I am
> > > > > guessing I
> > > > > need to use a state machine, but have yet to figure out how to make it
> > > > > start an emission rather than change parameters on existing particles
> > > > > or
> > > > > control spawning.
> > > > > 
> > > > > Any pointers or examples are most welcome :)
> > > > > 
> > > > > 
> > > > > Thanks
> > > > > Morten
> > > > > 
> > > > 
> > > > 
> > > > 
> > > > --
> > > > Chris Marshall
> > > > Mint Motion Limited
> > > > 029 20 37 27 57
> > > > 07730 533 115
> > > > www.mintmotion.co.uk <http://www.mintmotion.co.uk>
> > > > www.dot3d.com <http://www.dot3d.com>
> > > > 
> > 
> > 
> 
> 

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