Got it working now - thanks. See this: https://www.dropbox.com/s/oby2udfllms4stv/Ball_Debris_wip_01.mov?dl=0
On to tweaking the forces to get a more natural exploding look. MB Den 9. december 2015 kl. 14:46 skrev Thomas Volkmann <[email protected]>: > You do the testing at the "on Creation"-slot at the emitter node. So the > particles will only be tested at birth time if they are inside both > volumes. It doesn't matter if they leave the intersection a frame later, > because they will no longer be tested and thus not deleted. > > > <[email protected]> hat am 9. Dezember 2015 um 14:07 geschrieben: > > > > > > That kind of works. Thing is I have to quickly expand the second object to > > surround the particles so they dont die when flying out of the volume. > > > > > > > > Would be nice with a built in plug and play trigger for emission. I will > > see if I can make it work for me. > > > > > > > > > > > > Thanks guys > > > > Morten > > > > > > > > > > > > > > > > > > > > Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <[email protected]>: > > > > > both. Duh! > > > > > > On 09/12/2015 12:09, Chris Marshall wrote: > > > > Emit from inside the first, then use Test Inside Geometry (the second > > > > object) Any that aren't in the second, delete. > > > > > > > > On 9 December 2015 at 11:24, Morten Bartholdy < [email protected] > > > > <mailto:[email protected]> > wrote: > > > > > I am trying to initiate particle emission from the volume of an object > > > > > by > > > > > intersecting it with a different object, so I can gr a dually expand > > > > > the > > > > > volume from which particles are emitted. Much like when an object > > > > > collides > > > > > with another and subsequently breaks into particles in slowmotion, > > > > > starting > > > > > from the point of impact. > > > > > > > > > > I have checked example scenes and currently I am trying spawning when > > > > > particles are inside a volume, but I can't figure out how to only emit > > > > > particles when the emitter intersects with another object. I am > > > > > guessing I > > > > > need to use a state machine, but have yet to figure out how to make it > > > > > start an emission rather than change parameters on existing particles > > > > > or > > > > > control spawning. > > > > > > > > > > Any pointers or examples are most welcome :) > > > > > > > > > > > > > > > Thanks > > > > > Morten > > > > > > > > > > > > > > > > > > > > > -- > > > > Chris Marshall > > > > Mint Motion Limited > > > > 029 20 37 27 57 > > > > 07730 533 115 > > > > www.mintmotion.co.uk <http://www.mintmotion.co.uk> > > > > www.dot3d.com <http://www.dot3d.com> > > > > > > > > > >

