You do the testing at the "on Creation"-slot at the emitter node. So the
particles will only be tested at birth time if they are inside both volumes. It
doesn't matter if they leave the intersection a frame later, because they will
no longer be tested and thus not deleted.
 

> Morten Bartholdy <[email protected]> hat am 9. Dezember 2015 um 14:07
> geschrieben:
> 
> 
>  That kind of works. Thing is I have to quickly expand the second object to
> surround the particles so they dont die when flying out of the volume.
> 
>   
> 
>  Would be nice with a built in plug and play trigger for emission. I will see
> if I can make it work for me.
> 
>      
> 
>   
> 
>  Thanks guys
> 
>  Morten
> 
>   
> 
>   
> 
>   
>   
> 
> 
>  Den 9. december 2015 kl. 13:54 skrev Andy Nicholas <[email protected]>:
> 
> 
>   > > Yep, I didn't need to emit from both. Duh!
> > 
> >   On 09/12/2015 12:09, Chris Marshall wrote:
> > 
> >       > > >       Emit from inside the first, then use Test Inside Geometry
> >       > > > (the second object) Any that aren't in the second, delete.
> > > 
> > >       On 9 December 2015 at 11:24, Morten Bartholdy < [email protected]
> > > <mailto:[email protected]> > wrote:
> > >         > > > >         I am trying to initiate particle emission from the
> > >         > > > > volume of an object by intersecting it with a different
> > >         > > > > object, so I can gr a dually expand the volume from which
> > >         > > > > particles are emitted. Much like when an object collides
> > >         > > > > with another and subsequently breaks into particles in
> > >         > > > > slowmotion, starting from the point of impact.
> > > >          
> > > >         I have checked example scenes and currently I am trying spawning
> > > > when particles are inside a volume, but I can't figure out how to only
> > > > emit particles when the emitter intersects with another object. I am
> > > > guessing I need to use a state machine, but have yet to figure out how
> > > > to make it start an emission rather than change parameters on existing
> > > > particles or control spawning.
> > > >          
> > > >         Any pointers or examples are most welcome :)
> > > >          
> > > >          
> > > >         Thanks
> > > >         Morten
> > > >          
> > > >       > > > 
> > > 
> > > 
> > >       --
> > >       Chris Marshall
> > >       Mint Motion Limited
> > >       029 20 37 27 57
> > >       07730 533 115<http://www.mintmotion.co.uk><http://www.dot3d.com>
> > >        
> > > 
> > >   > > 
> >  >   
> 

 

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