I'm still holding out that fabric engine will become a solution for rigging. It's not all that magical for something complex in Maya. Which as I'm sure several of you have discovered is a bit of a Maya problem. I can paint weights and build a rig in Maya using fabric to do all the heavy work. But when it approaches the quality I require, fabric is providing all the computational speed I need , BUT all that speed is lost as it converts data back and forth between data Maya can use and KL. I actually get faster results out of the new Maya GPU accelerated. ...but faster results out of XSI. Good old XSI. I love it when a studio has like one license for XSI. I always snatch it up and never turn my box off. I've made a career off of lurking in the background making stuff like 5 times faster in XSI.
I know it's childish to enjoy, but I still enjoy a good rant about the pain of rigging in Maya. On Jan 22, 2016 3:31 PM, "Eugene Flormata" <[email protected]> wrote: > Yah, not sure why there's no improvement in the processflow for rigging in > that much time, almost in any program i see, so many advancements in > modeling. but nothing for rigging. > no zbrush of rigging so to speak. > > I like how there's notes and tips even when you just turn on the quaddraw. > feels really thought out. > > a lot of maya feels like different programs just stapled together in a > package > vs XSI's whole package made for one user mentality. > I just thought quad draw had that feel to it. > > I've not made any rigs in maya yet, and all my XSI rigs were pretty basic > but at least while I was rigging, i wasn't punished for something i wanted > to go back and change in XSI whenever you learned something about your mesh > you wanted to animate. > which the real benefit to the XSI over maya, it reduced the number of > iterations in the learning process. > > > > On Fri, Jan 22, 2016 at 3:18 PM, Eric Turman <[email protected]> wrote: > >> I'm glad you are liking your new modeling tools, Eugene. However I >> believe that it is important to make the distinction that it is not about >> the confusion in Maya rigging--at least not for me; I do not find Maya >> confusing at all. What the huge issue with Maya is that its limited rigging >> tool-set combined with archaic workflow make the task of rigging drudgery.* >> Drudgery* is the key word more than confusion. I have made many >> character rigs in Maya over the past fifteen-plus years and Maya still >> sucks at it. >> >> >

