I'm still holding out that fabric engine will become a solution for
rigging.  It's not all that magical for something complex in Maya.  Which
as I'm sure several of you have discovered is a bit of a Maya problem.
I can paint weights and build a rig in Maya using fabric to do all the
heavy work.
But when it approaches the quality I require, fabric is providing all the
computational speed I need , BUT all that speed is lost as it converts data
back and forth between data Maya can use and KL.   I actually get faster
results out of the new Maya GPU accelerated.
...but faster results out of XSI.  Good old XSI.
I love it when a studio has like one license for XSI.   I always snatch it
up and never turn my box off.
I've made a career off of lurking in the background making stuff like 5
times faster in XSI.

I know it's childish to enjoy, but I still enjoy a good rant about the pain
of rigging in Maya.
On Jan 22, 2016 3:31 PM, "Eugene Flormata" <[email protected]> wrote:

> Yah, not sure why there's no improvement in the processflow for rigging in
> that much time, almost in any program i see, so many advancements in
> modeling. but nothing for rigging.
> no zbrush of rigging so to speak.
>
> I like how there's notes and tips even when you just turn on the quaddraw.
> feels really thought out.
>
> a lot of maya feels like different programs just stapled together in a
> package
> vs XSI's whole package made for one user mentality.
> I just thought quad draw had that feel to it.
>
> I've not made any rigs in maya yet, and all my XSI rigs were pretty basic
> but at least while I was rigging, i wasn't punished for something i wanted
> to go back and change in XSI whenever you learned something about your mesh
> you wanted to animate.
> which the real benefit to the XSI over maya, it reduced the number of
> iterations in the learning process.
>
>
>
> On Fri, Jan 22, 2016 at 3:18 PM, Eric Turman <[email protected]> wrote:
>
>> I'm glad you are liking your new modeling tools, Eugene. However I
>> believe that it is important to make the distinction that it is not about
>> the confusion in Maya rigging--at least not for me; I do not find Maya
>> confusing at all. What the huge issue with Maya is that its limited rigging
>> tool-set combined with archaic workflow make the task of rigging drudgery.*
>> Drudgery* is the key word more than confusion. I have made many
>> character rigs in Maya over the past fifteen-plus years and Maya still
>> sucks at it.
>>
>>
>

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