Hi Adam,

I can definitively recommend taking the houdini route on this and take
advantage of the vdb goodness, you can always get houdini indie and render
via gridmarket.com. Even more, you could export the vdbs and render
somewhere else like octane 3.

It kind of depends how much time do you have to do this, but I would say
investing a bit of your time in houdini will be helpful for the future..






On 25 January 2016 at 23:16, Adam Seeley <[email protected]> wrote:

> Hi Folks,
>
> Wondered if I could pick some brains.
>
> I may kicking off a cloud job. Some cloudscapes and animated forms within
> them.
> Cumulus/Fluffy sort of look.
> Obviously hoping for a decent interaction/render speed trade-off.
>
> The last time I did clouds it was a few years ago using the BA Shader
> (Cheers Holger).
>
> What's the sensible option these days?
>
> 1. Good time to dive into some Houdini for VDB type goodness?
> Render times?
>
> 2. A Soft solution using the VDB plugin?
> Render Times?
>
> 3. Redshift would be great but I don't think the Volume capabilities are
> up to it.
>
> 4. Any other good fairly interactive solutions using any other software?
> 3dstudio max & FumeFX?
>
>
> What's the best way to create some good looking fluff?
>
> Thanks for listening,
>
> Adam.
>

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