Some nice cloud renders coming from the arnold / houdini combo, nice
tutorial here:

https://vimeo.com/153745362

On 26 January 2016 at 14:39, Ognjen Vukovic <[email protected]> wrote:

> If i recall well from my limited dabbling in Houdini, that cloud shelf
> tool could get really slow quickly. That can obviously be easily remedied
> by knowing what you are doing :D
> That said i think it was quite fast to convert a mesh to vdb and add some
> fractals on top of it if you just want a quick solution for anything that
> is not a hero character.
>
>
> On Tue, Jan 26, 2016 at 2:01 PM, Cristobal Infante <[email protected]>
> wrote:
>
>> Possibly, however there is an off the shelf cloud FX in houdini.
>>
>> https://www.youtube.com/watch?v=Qv0rgPd4FR4
>>
>> Never used it, but maybe worth a look?
>>
>>
>>
>>
>>
>> On 26 January 2016 at 13:36, Adam Seeley <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> Thinking about keeping my learning curve not entirely vertical, would it
>>> be practical to consider general animation, extra particle motion etc. in
>>> Soft and exporting info (VDB info?) to Houdini for the look and rendering?
>>>
>>> (Or even straight to Octane?)
>>>
>>>
>>> A.
>>>
>>> On 26 January 2016 at 10:53, Adam Seeley <[email protected]> wrote:
>>>
>>>> Thanks Cris, it's kind of what what my spidey sense was telling me.
>>>> Need to get my head into Houdini anyway.
>>>>
>>>> It's a bit of a quick turn around.. got to learn sometime though.
>>>>
>>>> Thanks for the Renderfarm pointer as well.. would have been a follow up
>>>> question.
>>>>
>>>> Hope all's well & see you soon I hope,
>>>>
>>>> Adam.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On 26 January 2016 at 10:09, Cristobal Infante <[email protected]>
>>>> wrote:
>>>>
>>>>> Sorry that's http://www.gridmarkets.com/houdini.html
>>>>>
>>>>> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Hi Adam,
>>>>>>
>>>>>> I can definitively recommend taking the houdini route on this and
>>>>>> take advantage of the vdb goodness, you can always get houdini indie and
>>>>>> render via gridmarket.com. Even more, you could export the vdbs and
>>>>>> render somewhere else like octane 3.
>>>>>>
>>>>>> It kind of depends how much time do you have to do this, but I would
>>>>>> say investing a bit of your time in houdini will be helpful for the 
>>>>>> future..
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi Folks,
>>>>>>>
>>>>>>> Wondered if I could pick some brains.
>>>>>>>
>>>>>>> I may kicking off a cloud job. Some cloudscapes and animated forms
>>>>>>> within them.
>>>>>>> Cumulus/Fluffy sort of look.
>>>>>>> Obviously hoping for a decent interaction/render speed trade-off.
>>>>>>>
>>>>>>> The last time I did clouds it was a few years ago using the BA
>>>>>>> Shader (Cheers Holger).
>>>>>>>
>>>>>>> What's the sensible option these days?
>>>>>>>
>>>>>>> 1. Good time to dive into some Houdini for VDB type goodness?
>>>>>>> Render times?
>>>>>>>
>>>>>>> 2. A Soft solution using the VDB plugin?
>>>>>>> Render Times?
>>>>>>>
>>>>>>> 3. Redshift would be great but I don't think the Volume capabilities
>>>>>>> are up to it.
>>>>>>>
>>>>>>> 4. Any other good fairly interactive solutions using any other
>>>>>>> software?
>>>>>>> 3dstudio max & FumeFX?
>>>>>>>
>>>>>>>
>>>>>>> What's the best way to create some good looking fluff?
>>>>>>>
>>>>>>> Thanks for listening,
>>>>>>>
>>>>>>> Adam.
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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