Some nice cloud renders coming from the arnold / houdini combo, nice tutorial here:
https://vimeo.com/153745362 On 26 January 2016 at 14:39, Ognjen Vukovic <[email protected]> wrote: > If i recall well from my limited dabbling in Houdini, that cloud shelf > tool could get really slow quickly. That can obviously be easily remedied > by knowing what you are doing :D > That said i think it was quite fast to convert a mesh to vdb and add some > fractals on top of it if you just want a quick solution for anything that > is not a hero character. > > > On Tue, Jan 26, 2016 at 2:01 PM, Cristobal Infante <[email protected]> > wrote: > >> Possibly, however there is an off the shelf cloud FX in houdini. >> >> https://www.youtube.com/watch?v=Qv0rgPd4FR4 >> >> Never used it, but maybe worth a look? >> >> >> >> >> >> On 26 January 2016 at 13:36, Adam Seeley <[email protected]> wrote: >> >>> Hi, >>> >>> Thinking about keeping my learning curve not entirely vertical, would it >>> be practical to consider general animation, extra particle motion etc. in >>> Soft and exporting info (VDB info?) to Houdini for the look and rendering? >>> >>> (Or even straight to Octane?) >>> >>> >>> A. >>> >>> On 26 January 2016 at 10:53, Adam Seeley <[email protected]> wrote: >>> >>>> Thanks Cris, it's kind of what what my spidey sense was telling me. >>>> Need to get my head into Houdini anyway. >>>> >>>> It's a bit of a quick turn around.. got to learn sometime though. >>>> >>>> Thanks for the Renderfarm pointer as well.. would have been a follow up >>>> question. >>>> >>>> Hope all's well & see you soon I hope, >>>> >>>> Adam. >>>> >>>> >>>> >>>> >>>> >>>> On 26 January 2016 at 10:09, Cristobal Infante <[email protected]> >>>> wrote: >>>> >>>>> Sorry that's http://www.gridmarkets.com/houdini.html >>>>> >>>>> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> >>>>> wrote: >>>>> >>>>>> Hi Adam, >>>>>> >>>>>> I can definitively recommend taking the houdini route on this and >>>>>> take advantage of the vdb goodness, you can always get houdini indie and >>>>>> render via gridmarket.com. Even more, you could export the vdbs and >>>>>> render somewhere else like octane 3. >>>>>> >>>>>> It kind of depends how much time do you have to do this, but I would >>>>>> say investing a bit of your time in houdini will be helpful for the >>>>>> future.. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Hi Folks, >>>>>>> >>>>>>> Wondered if I could pick some brains. >>>>>>> >>>>>>> I may kicking off a cloud job. Some cloudscapes and animated forms >>>>>>> within them. >>>>>>> Cumulus/Fluffy sort of look. >>>>>>> Obviously hoping for a decent interaction/render speed trade-off. >>>>>>> >>>>>>> The last time I did clouds it was a few years ago using the BA >>>>>>> Shader (Cheers Holger). >>>>>>> >>>>>>> What's the sensible option these days? >>>>>>> >>>>>>> 1. Good time to dive into some Houdini for VDB type goodness? >>>>>>> Render times? >>>>>>> >>>>>>> 2. A Soft solution using the VDB plugin? >>>>>>> Render Times? >>>>>>> >>>>>>> 3. Redshift would be great but I don't think the Volume capabilities >>>>>>> are up to it. >>>>>>> >>>>>>> 4. Any other good fairly interactive solutions using any other >>>>>>> software? >>>>>>> 3dstudio max & FumeFX? >>>>>>> >>>>>>> >>>>>>> What's the best way to create some good looking fluff? >>>>>>> >>>>>>> Thanks for listening, >>>>>>> >>>>>>> Adam. >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >

