Thanks Cris, it's kind of what what my spidey sense was telling me. Need to
get my head into Houdini anyway.

It's a bit of a quick turn around.. got to learn sometime though.

Thanks for the Renderfarm pointer as well.. would have been a follow up
question.

Hope all's well & see you soon I hope,

Adam.





On 26 January 2016 at 10:09, Cristobal Infante <[email protected]> wrote:

> Sorry that's http://www.gridmarkets.com/houdini.html
>
> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> wrote:
>
>> Hi Adam,
>>
>> I can definitively recommend taking the houdini route on this and take
>> advantage of the vdb goodness, you can always get houdini indie and render
>> via gridmarket.com. Even more, you could export the vdbs and render
>> somewhere else like octane 3.
>>
>> It kind of depends how much time do you have to do this, but I would say
>> investing a bit of your time in houdini will be helpful for the future..
>>
>>
>>
>>
>>
>>
>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]> wrote:
>>
>>> Hi Folks,
>>>
>>> Wondered if I could pick some brains.
>>>
>>> I may kicking off a cloud job. Some cloudscapes and animated forms
>>> within them.
>>> Cumulus/Fluffy sort of look.
>>> Obviously hoping for a decent interaction/render speed trade-off.
>>>
>>> The last time I did clouds it was a few years ago using the BA Shader
>>> (Cheers Holger).
>>>
>>> What's the sensible option these days?
>>>
>>> 1. Good time to dive into some Houdini for VDB type goodness?
>>> Render times?
>>>
>>> 2. A Soft solution using the VDB plugin?
>>> Render Times?
>>>
>>> 3. Redshift would be great but I don't think the Volume capabilities are
>>> up to it.
>>>
>>> 4. Any other good fairly interactive solutions using any other software?
>>> 3dstudio max & FumeFX?
>>>
>>>
>>> What's the best way to create some good looking fluff?
>>>
>>> Thanks for listening,
>>>
>>> Adam.
>>>
>>
>>
>

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