Thanks Cris, it's kind of what what my spidey sense was telling me. Need to get my head into Houdini anyway.
It's a bit of a quick turn around.. got to learn sometime though. Thanks for the Renderfarm pointer as well.. would have been a follow up question. Hope all's well & see you soon I hope, Adam. On 26 January 2016 at 10:09, Cristobal Infante <[email protected]> wrote: > Sorry that's http://www.gridmarkets.com/houdini.html > > On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> wrote: > >> Hi Adam, >> >> I can definitively recommend taking the houdini route on this and take >> advantage of the vdb goodness, you can always get houdini indie and render >> via gridmarket.com. Even more, you could export the vdbs and render >> somewhere else like octane 3. >> >> It kind of depends how much time do you have to do this, but I would say >> investing a bit of your time in houdini will be helpful for the future.. >> >> >> >> >> >> >> On 25 January 2016 at 23:16, Adam Seeley <[email protected]> wrote: >> >>> Hi Folks, >>> >>> Wondered if I could pick some brains. >>> >>> I may kicking off a cloud job. Some cloudscapes and animated forms >>> within them. >>> Cumulus/Fluffy sort of look. >>> Obviously hoping for a decent interaction/render speed trade-off. >>> >>> The last time I did clouds it was a few years ago using the BA Shader >>> (Cheers Holger). >>> >>> What's the sensible option these days? >>> >>> 1. Good time to dive into some Houdini for VDB type goodness? >>> Render times? >>> >>> 2. A Soft solution using the VDB plugin? >>> Render Times? >>> >>> 3. Redshift would be great but I don't think the Volume capabilities are >>> up to it. >>> >>> 4. Any other good fairly interactive solutions using any other software? >>> 3dstudio max & FumeFX? >>> >>> >>> What's the best way to create some good looking fluff? >>> >>> Thanks for listening, >>> >>> Adam. >>> >> >> >

