If i recall well from my limited dabbling in Houdini, that cloud shelf tool
could get really slow quickly. That can obviously be easily remedied by
knowing what you are doing :D
That said i think it was quite fast to convert a mesh to vdb and add some
fractals on top of it if you just want a quick solution for anything that
is not a hero character.


On Tue, Jan 26, 2016 at 2:01 PM, Cristobal Infante <[email protected]> wrote:

> Possibly, however there is an off the shelf cloud FX in houdini.
>
> https://www.youtube.com/watch?v=Qv0rgPd4FR4
>
> Never used it, but maybe worth a look?
>
>
>
>
>
> On 26 January 2016 at 13:36, Adam Seeley <[email protected]> wrote:
>
>> Hi,
>>
>> Thinking about keeping my learning curve not entirely vertical, would it
>> be practical to consider general animation, extra particle motion etc. in
>> Soft and exporting info (VDB info?) to Houdini for the look and rendering?
>>
>> (Or even straight to Octane?)
>>
>>
>> A.
>>
>> On 26 January 2016 at 10:53, Adam Seeley <[email protected]> wrote:
>>
>>> Thanks Cris, it's kind of what what my spidey sense was telling me. Need
>>> to get my head into Houdini anyway.
>>>
>>> It's a bit of a quick turn around.. got to learn sometime though.
>>>
>>> Thanks for the Renderfarm pointer as well.. would have been a follow up
>>> question.
>>>
>>> Hope all's well & see you soon I hope,
>>>
>>> Adam.
>>>
>>>
>>>
>>>
>>>
>>> On 26 January 2016 at 10:09, Cristobal Infante <[email protected]> wrote:
>>>
>>>> Sorry that's http://www.gridmarkets.com/houdini.html
>>>>
>>>> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]>
>>>> wrote:
>>>>
>>>>> Hi Adam,
>>>>>
>>>>> I can definitively recommend taking the houdini route on this and take
>>>>> advantage of the vdb goodness, you can always get houdini indie and render
>>>>> via gridmarket.com. Even more, you could export the vdbs and render
>>>>> somewhere else like octane 3.
>>>>>
>>>>> It kind of depends how much time do you have to do this, but I would
>>>>> say investing a bit of your time in houdini will be helpful for the 
>>>>> future..
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Hi Folks,
>>>>>>
>>>>>> Wondered if I could pick some brains.
>>>>>>
>>>>>> I may kicking off a cloud job. Some cloudscapes and animated forms
>>>>>> within them.
>>>>>> Cumulus/Fluffy sort of look.
>>>>>> Obviously hoping for a decent interaction/render speed trade-off.
>>>>>>
>>>>>> The last time I did clouds it was a few years ago using the BA Shader
>>>>>> (Cheers Holger).
>>>>>>
>>>>>> What's the sensible option these days?
>>>>>>
>>>>>> 1. Good time to dive into some Houdini for VDB type goodness?
>>>>>> Render times?
>>>>>>
>>>>>> 2. A Soft solution using the VDB plugin?
>>>>>> Render Times?
>>>>>>
>>>>>> 3. Redshift would be great but I don't think the Volume capabilities
>>>>>> are up to it.
>>>>>>
>>>>>> 4. Any other good fairly interactive solutions using any other
>>>>>> software?
>>>>>> 3dstudio max & FumeFX?
>>>>>>
>>>>>>
>>>>>> What's the best way to create some good looking fluff?
>>>>>>
>>>>>> Thanks for listening,
>>>>>>
>>>>>> Adam.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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