Possibly, however there is an off the shelf cloud FX in houdini.

https://www.youtube.com/watch?v=Qv0rgPd4FR4

Never used it, but maybe worth a look?





On 26 January 2016 at 13:36, Adam Seeley <[email protected]> wrote:

> Hi,
>
> Thinking about keeping my learning curve not entirely vertical, would it
> be practical to consider general animation, extra particle motion etc. in
> Soft and exporting info (VDB info?) to Houdini for the look and rendering?
>
> (Or even straight to Octane?)
>
>
> A.
>
> On 26 January 2016 at 10:53, Adam Seeley <[email protected]> wrote:
>
>> Thanks Cris, it's kind of what what my spidey sense was telling me. Need
>> to get my head into Houdini anyway.
>>
>> It's a bit of a quick turn around.. got to learn sometime though.
>>
>> Thanks for the Renderfarm pointer as well.. would have been a follow up
>> question.
>>
>> Hope all's well & see you soon I hope,
>>
>> Adam.
>>
>>
>>
>>
>>
>> On 26 January 2016 at 10:09, Cristobal Infante <[email protected]> wrote:
>>
>>> Sorry that's http://www.gridmarkets.com/houdini.html
>>>
>>> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> wrote:
>>>
>>>> Hi Adam,
>>>>
>>>> I can definitively recommend taking the houdini route on this and take
>>>> advantage of the vdb goodness, you can always get houdini indie and render
>>>> via gridmarket.com. Even more, you could export the vdbs and render
>>>> somewhere else like octane 3.
>>>>
>>>> It kind of depends how much time do you have to do this, but I would
>>>> say investing a bit of your time in houdini will be helpful for the 
>>>> future..
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]> wrote:
>>>>
>>>>> Hi Folks,
>>>>>
>>>>> Wondered if I could pick some brains.
>>>>>
>>>>> I may kicking off a cloud job. Some cloudscapes and animated forms
>>>>> within them.
>>>>> Cumulus/Fluffy sort of look.
>>>>> Obviously hoping for a decent interaction/render speed trade-off.
>>>>>
>>>>> The last time I did clouds it was a few years ago using the BA Shader
>>>>> (Cheers Holger).
>>>>>
>>>>> What's the sensible option these days?
>>>>>
>>>>> 1. Good time to dive into some Houdini for VDB type goodness?
>>>>> Render times?
>>>>>
>>>>> 2. A Soft solution using the VDB plugin?
>>>>> Render Times?
>>>>>
>>>>> 3. Redshift would be great but I don't think the Volume capabilities
>>>>> are up to it.
>>>>>
>>>>> 4. Any other good fairly interactive solutions using any other
>>>>> software?
>>>>> 3dstudio max & FumeFX?
>>>>>
>>>>>
>>>>> What's the best way to create some good looking fluff?
>>>>>
>>>>> Thanks for listening,
>>>>>
>>>>> Adam.
>>>>>
>>>>
>>>>
>>>
>>
>

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