Possibly, however there is an off the shelf cloud FX in houdini. https://www.youtube.com/watch?v=Qv0rgPd4FR4
Never used it, but maybe worth a look? On 26 January 2016 at 13:36, Adam Seeley <[email protected]> wrote: > Hi, > > Thinking about keeping my learning curve not entirely vertical, would it > be practical to consider general animation, extra particle motion etc. in > Soft and exporting info (VDB info?) to Houdini for the look and rendering? > > (Or even straight to Octane?) > > > A. > > On 26 January 2016 at 10:53, Adam Seeley <[email protected]> wrote: > >> Thanks Cris, it's kind of what what my spidey sense was telling me. Need >> to get my head into Houdini anyway. >> >> It's a bit of a quick turn around.. got to learn sometime though. >> >> Thanks for the Renderfarm pointer as well.. would have been a follow up >> question. >> >> Hope all's well & see you soon I hope, >> >> Adam. >> >> >> >> >> >> On 26 January 2016 at 10:09, Cristobal Infante <[email protected]> wrote: >> >>> Sorry that's http://www.gridmarkets.com/houdini.html >>> >>> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> wrote: >>> >>>> Hi Adam, >>>> >>>> I can definitively recommend taking the houdini route on this and take >>>> advantage of the vdb goodness, you can always get houdini indie and render >>>> via gridmarket.com. Even more, you could export the vdbs and render >>>> somewhere else like octane 3. >>>> >>>> It kind of depends how much time do you have to do this, but I would >>>> say investing a bit of your time in houdini will be helpful for the >>>> future.. >>>> >>>> >>>> >>>> >>>> >>>> >>>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]> wrote: >>>> >>>>> Hi Folks, >>>>> >>>>> Wondered if I could pick some brains. >>>>> >>>>> I may kicking off a cloud job. Some cloudscapes and animated forms >>>>> within them. >>>>> Cumulus/Fluffy sort of look. >>>>> Obviously hoping for a decent interaction/render speed trade-off. >>>>> >>>>> The last time I did clouds it was a few years ago using the BA Shader >>>>> (Cheers Holger). >>>>> >>>>> What's the sensible option these days? >>>>> >>>>> 1. Good time to dive into some Houdini for VDB type goodness? >>>>> Render times? >>>>> >>>>> 2. A Soft solution using the VDB plugin? >>>>> Render Times? >>>>> >>>>> 3. Redshift would be great but I don't think the Volume capabilities >>>>> are up to it. >>>>> >>>>> 4. Any other good fairly interactive solutions using any other >>>>> software? >>>>> 3dstudio max & FumeFX? >>>>> >>>>> >>>>> What's the best way to create some good looking fluff? >>>>> >>>>> Thanks for listening, >>>>> >>>>> Adam. >>>>> >>>> >>>> >>> >> >

