Hi,

Thinking about keeping my learning curve not entirely vertical, would it be
practical to consider general animation, extra particle motion etc. in Soft
and exporting info (VDB info?) to Houdini for the look and rendering?

(Or even straight to Octane?)


A.

On 26 January 2016 at 10:53, Adam Seeley <[email protected]> wrote:

> Thanks Cris, it's kind of what what my spidey sense was telling me. Need
> to get my head into Houdini anyway.
>
> It's a bit of a quick turn around.. got to learn sometime though.
>
> Thanks for the Renderfarm pointer as well.. would have been a follow up
> question.
>
> Hope all's well & see you soon I hope,
>
> Adam.
>
>
>
>
>
> On 26 January 2016 at 10:09, Cristobal Infante <[email protected]> wrote:
>
>> Sorry that's http://www.gridmarkets.com/houdini.html
>>
>> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> wrote:
>>
>>> Hi Adam,
>>>
>>> I can definitively recommend taking the houdini route on this and take
>>> advantage of the vdb goodness, you can always get houdini indie and render
>>> via gridmarket.com. Even more, you could export the vdbs and render
>>> somewhere else like octane 3.
>>>
>>> It kind of depends how much time do you have to do this, but I would say
>>> investing a bit of your time in houdini will be helpful for the future..
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]> wrote:
>>>
>>>> Hi Folks,
>>>>
>>>> Wondered if I could pick some brains.
>>>>
>>>> I may kicking off a cloud job. Some cloudscapes and animated forms
>>>> within them.
>>>> Cumulus/Fluffy sort of look.
>>>> Obviously hoping for a decent interaction/render speed trade-off.
>>>>
>>>> The last time I did clouds it was a few years ago using the BA Shader
>>>> (Cheers Holger).
>>>>
>>>> What's the sensible option these days?
>>>>
>>>> 1. Good time to dive into some Houdini for VDB type goodness?
>>>> Render times?
>>>>
>>>> 2. A Soft solution using the VDB plugin?
>>>> Render Times?
>>>>
>>>> 3. Redshift would be great but I don't think the Volume capabilities
>>>> are up to it.
>>>>
>>>> 4. Any other good fairly interactive solutions using any other software?
>>>> 3dstudio max & FumeFX?
>>>>
>>>>
>>>> What's the best way to create some good looking fluff?
>>>>
>>>> Thanks for listening,
>>>>
>>>> Adam.
>>>>
>>>
>>>
>>
>

Reply via email to